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-   -   MOD: Pangaea standard theme wth. usable Satyrs (http://forum.shrapnelgames.com/showthread.php?t=17645)

Arralen February 3rd, 2004 05:14 PM

MOD: Pangaea standard theme wth. usable Satyrs
 
Hello folks !

Here's Version 0.1 of my Pangaea mod.
No readme 'til now, cause I didn't have the time to do it.

I changed:

Maenads
Satyrs
Centaur Commander


.. so if anyone might give it a try and gives me some feedback how it works as player or AI nation, I would really appreciate that.

yours.
A.

[ February 09, 2004, 21:18: Message edited by: Arralen ]

Arralen February 3rd, 2004 07:40 PM

Re: MOD: Pangaea standard theme wth. usable Satyrs
 
v0.2
Added Centaur Cataphract bugfix.
Fixed some of my own bugs.

A.

[ February 09, 2004, 21:17: Message edited by: Arralen ]

Arralen February 4th, 2004 07:20 AM

Re: MOD: Pangaea standard theme wth. usable Satyrs
 
.. so no-one is interested at all ?? ..

Kristoffer O February 4th, 2004 07:21 AM

Re: MOD: Pangaea standard theme wth. usable Satyrs
 
Havn't had time yet. Don't worry.

February 4th, 2004 07:38 AM

Re: MOD: Pangaea standard theme wth. usable Satyrs
 
I haven't had the chance Arralen. I'll download it soon and take a look at it. Must have missed the thread.

Jasper February 5th, 2004 02:19 AM

Re: MOD: Pangaea standard theme wth. usable Satyrs
 
I've a mod with similar changes myself, and like what you've done overall. Some comments:

Basic Satyrs:
8 gold cost and staffs makes them alot better. I like the natural protection 2. The javelin throwing ones might be too good for 8 gold. Perhaps lower their precision?

Satyr Veterans:
They need better morale. I'd actually just take them out, and let a veteran satyr be one with one star.

Satyr Hoplites:
The strategic move 2 is a good idea. IMHO they should also have round shields, else why call them Hoplites? This makes the Hoplites quite good, perhaps enough to raise their cost 1 or 2.

Satyr Champions:
Way too good with Thorn Staffs (although I like the idea); The old Revelers really did suck though. I like the standard effect, though I'm not sure about trading Berserk for Skill.

What about taking the Original Revelers, and adding standard +10, a snake staff, and javelins? This would make them usefull in small numbers, which seems about right.

You need the javelins, otherwise you won't mix them with Javelin Satyrs. Ctis' snake staff retains the flavor you were after, but don't come with +2 attack/defense; just refer to them as thorn staffs in the description.

Oh, and I like the name "Reveler" much better than "Champion".

Centaurs:
Bugfixing their natural protection to 3 is good. I don't think the standard on the Centaur Commander fits however.


Some other thoughts.
The Dryad/Hierophant change you commented out of your mod is interesting, and would improve Pangaea quite a bit. I'd raise the dryads costs to 90 though.

onomastikon February 5th, 2004 11:49 AM

Re: MOD: Pangaea standard theme wth. usable Satyrs
 
Hello, I just downloaded your file and would like to try it out, but dont know how. What do I do with it? Also, in case I dont want the changes any more, can I make them revert back to "normal"?
Thank you

PS Sorry never tried a "mod" before and dont know much about computers.

February 7th, 2004 11:14 AM

Re: MOD: Pangaea standard theme wth. usable Satyrs
 
Lets put this badboy back on the top page.

I've been doing some thinking about Pangaea.

My thoughts:

I like having the 2 Prot, but since Pangaea gets easy access to Protection/Mass Protection it doesn't really reflect anything but the initial turns.

Perhaps you can give the basic Satyrs "Furs" for armor. Thus making them slightly more competetive for some sort of use late in the game.

Furs = Prot 4, -1 Def, 1 Enc

Also instead of the Thorn Staff, maybe you could change it to the Thorn Spear.

Thorn Spear = Damage 5, Att 2, Def 2, Length 4

This makes it slightly less powerful (-1 Att, -2 Def).

Leave the Standard and keep them a Reveler. http://forum.shrapnelgames.com/images/icons/icon7.gif

I also second Jasper's comment on the Centaur, they have 1 standard, all they need. As well as the Fix on Protection. You might also swap out the Bronze__Curiass on the War Minotaur to a Bronze Hauberk. Thus effectively making a Berserking Minotaur 20 Prot. Then there might be a reason to build them instead of Centaur Warriors.

[ February 07, 2004, 09:35: Message edited by: Zen ]

Johan K February 7th, 2004 11:34 AM

Re: MOD: Pangaea standard theme wth. usable Satyrs
 
Quote:

Originally posted by onomastikon:
[QB] Hello, I just downloaded your file and would like to try it out, but dont know how. What do I do with it? Also, in case I dont want the changes any more, can I make them revert back to "normal"?
/QB]
<font size="2" face="sans-serif, arial, verdana">Put mod file in your dominions2/mods directory. Unzip it. Go to settings menu in Dominions 2 and enable the mod. It's even easier to disable.

onomastikon February 7th, 2004 03:28 PM

Re: MOD: Pangaea standard theme wth. usable Satyrs
 
I tried out your mod in 2 scenarios, and although I really liked what you did, I found most of the satyrs too be way too powerful for their cost.

I liked the protection bonuses, but the additional defense bonuses now makes them very good melee troops as well -- and that at reduced cost. As stealthy troops, these fellows are just amazing, much more scary than villains.

I also sort of missed the Reveler; I find your idea really good with the banner, but I don't feel that he should keep his beserk ability as well (a banner leader should be a cool-headed mini-commander IMHO).

I also liked the way you toned down some of the Manead's stats, but not her morale. I sort of missed her as a crazy careless freak.

Thanks so much for the mod and the help, it is really excellent. I would like it even more if the satyr's could be toned down just a bit and the maneads could retain just a bit more of what they were.

I hope what I say makes sense and is ok for you


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