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-   -   Flagellant Atral 9 blessing (http://forum.shrapnelgames.com/showthread.php?t=17651)

IKerensky February 3rd, 2004 07:40 PM

Flagellant Atral 9 blessing
 
Did the one shoot protection get bLasted by a repel attack ? it seems hard to see in battle...

(for thoses interested my hords of dea.. holyness are ASTRAL 9 FIRE 9 NATURE 4 blessed, add the basic outpost, dominion 7 and have fun producing large amount of blessed killers.... )

Also If I empower my god did it change the blessing ? I think not but would like confirmation.

February 3rd, 2004 07:41 PM

Re: Flagellant Atral 9 blessing
 
Blessings are hardcoded into the initial paths of your pretender. So empowering/dying doesn't affect your blessing, it remains the same.

IKerensky February 3rd, 2004 08:40 PM

Re: Flagellant Atral 9 blessing
 
And for the more important, repel ?

Argitoth February 3rd, 2004 08:42 PM

Re: Flagellant Atral 9 blessing
 
I don't even know what your question is.

February 3rd, 2004 08:47 PM

Re: Flagellant Atral 9 blessing
 
I don't believe so. I don't think a repel is counted as an attack but rather an effect of a failed attack.

Arryn February 3rd, 2004 10:07 PM

Re: Flagellant Atral 9 blessing
 
Quote:

Originally posted by Zen:
I don't believe so. I don't think a repel is counted as an attack but rather an effect of a failed attack.
<font size="2" face="sans-serif, arial, verdana">Actually, if the repel works there is no attack at all. Only if the repel fails can the defender attempt to strike the attacker.

February 3rd, 2004 10:10 PM

Re: Flagellant Atral 9 blessing
 
What he's asking is if the repel attempt wins and it inflicts damage, that he loses his Twisted Fate. I believe (but am not sure) that if you attack, and someone repels you, it's not counted as an attack per say so the Twisted Fate effect does not fire and you will get hit for some damage.

I'm not 100% but with the testing I've done with repel, it seems correct.

Arryn February 3rd, 2004 10:33 PM

Re: Flagellant Atral 9 blessing
 
Quote:

Originally posted by Zen:
I believe (but am not sure) that if you attack, and someone repels you, it's not counted as an attack per say so the Twisted Fate effect does not fire and you will get hit for some damage.
<font size="2" face="sans-serif, arial, verdana">I believe you're right. IW replied in a different thread that a repel is not treated in the code as a normal attack so it should not trigger attack-related effects. But they weren't 100% sure of this. Still, the guy who wrote the code is probably right, even if his memory is weak. http://forum.shrapnelgames.com/images/icons/icon7.gif

IKerensky February 4th, 2004 09:07 AM

Re: Flagellant Atral 9 blessing
 
So, basically Twisted Fate, wont help my flagellant so much http://forum.shrapnelgames.com/images/icons/icon9.gif

They have a rather short weapon IIRC and can pretty well get killed by repel... And they are still decimated by bowfire, even if they do seems to survive a bit longer I am not 100% sure, some testing needed here.

Of course when come time to hand to hand they are decimating armoured infantry and knight ranks... and are far more cheaper...

Perhaps the Water Blessing could have been a better choice... if at all.

Currently I am Baphomet, Drain 3, Heat 1, Fire 9, Astral 9, Nature 4, Dominion 7, outpost. ( 10 points left to rot I would love to take as 50 starting golds or even 10 research points ).

Anyother design for another blessing effect ? Oracle probably... FoB is ruled out because I just dont like using blood magic.

February 4th, 2004 09:11 AM

Re: Flagellant Atral 9 blessing
 
Twisted Fate helps your Flag's immensely. Though if you are adverse to just the Twisted Fate aspect, you might look at a semi-decent Air Blessing in order to stop all arrowfire. Though you are still going to run into the problem of having no armor and being chewed up by most other units out there.

Flags with a 9 Water blessing are decent, but I would more than likely stick to a Fire 9 Blessing so they are able to punch through most armors and hit a bit of the time. Use them as flankers and stopgap units, not as standard troops. Only use them if you need a powerful flank but don't mind taking a significant loss for it.


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