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-   -   Question on Temperature-Based Spell Fatigue (http://forum.shrapnelgames.com/showthread.php?t=17674)

Aikamun February 4th, 2004 10:29 PM

Question on Temperature-Based Spell Fatigue
 
Greetings all,

I am creating a human pretender for Jotunheim and changing the temperature scale to Cold 3.
Will his spell fatigue be based on being:
a) Human (neutral temp scale)
b) Jotunheim preferred scale of Cold 2
c) Cold 3

The description for "Cold Resistant" says it reduces cold damage by 100%. Would this also reduce melee and spell fatigue if fighting outside of his preferred temperature scale?

Thanks as usual,
Aikamun

[ February 04, 2004, 21:08: Message edited by: Aikamun ]

Arryn February 5th, 2004 12:23 AM

Re: Question on Temperature-Based Spell Fatigue
 
Quote:

Originally posted by Aikamun:
I am creating a human pretender for Jotunheim and changing the temperature scale to Cold 3.
Will his spell fatigue be based on being:
a) Human (neutral temp scale)
b) Jotunheim preferred scale of Cold 2
c) Cold 3

The description for "Cold Resistant" says it reduces cold damage by 100%. Would this also reduce melee and spell fatigue if fighting outside of his preferred temperature scale?

<font size="2" face="sans-serif, arial, verdana">I'm still somewhat new to this game, so please don't take what I say as gospel. As best I understand, the answer to your first question is "b". It would be "c" if you selected the Niflheim variant.

Heat/cold resist means that units on the battlefield ignore the damage/fatigue effects of enemies with auras, and of spells. I do not know if it also applies to "external" forces such as province scales.

Norfleet February 5th, 2004 12:26 AM

Re: Question on Temperature-Based Spell Fatigue
 
I believe fire/cold resistance negates the fatigue penalties for heat and cold respectively, since I noticed that a unit which normally suffered increased fatigue for heat/cold no longer suffered this penalty when wielding a heat/cold resist item.


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