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Question on Temperature-Based Spell Fatigue
Greetings all,
I am creating a human pretender for Jotunheim and changing the temperature scale to Cold 3. Will his spell fatigue be based on being: a) Human (neutral temp scale) b) Jotunheim preferred scale of Cold 2 c) Cold 3 The description for "Cold Resistant" says it reduces cold damage by 100%. Would this also reduce melee and spell fatigue if fighting outside of his preferred temperature scale? Thanks as usual, Aikamun [ February 04, 2004, 21:08: Message edited by: Aikamun ] |
Re: Question on Temperature-Based Spell Fatigue
Quote:
Heat/cold resist means that units on the battlefield ignore the damage/fatigue effects of enemies with auras, and of spells. I do not know if it also applies to "external" forces such as province scales. |
Re: Question on Temperature-Based Spell Fatigue
I believe fire/cold resistance negates the fatigue penalties for heat and cold respectively, since I noticed that a unit which normally suffered increased fatigue for heat/cold no longer suffered this penalty when wielding a heat/cold resist item.
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