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MOD Suggestions
Two suggestions come to mind... other people may have more, but here's mine.
1) A MOD which will make one or two of the races extremely powerful for the purpose of a great challenge against computer opponents. example= Their commanders would be Ettins, priests would be unholy and holy, and the mages would have at least 40 life. ((For the XL maps this would be great)) 2) A MOD which will increase the chances of seeing more unique independents guarding provinces. Such as an occassional Ettin, monster or high level mage(4+) which is added to the current independent province defense. |
Re: MOD Suggestions
I do both of those with maps now. Or I did for Dom1. I should probably get some done for Dom2.
Have you tried the Poke-in-the-Eye or Mirrunst_X campaigns? Both of them do #2 and they are re-rolled to new ones every day. |
Re: MOD Suggestions
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Re: MOD Suggestions
Doesn't anyone else have MOD suggestions??
or did my two suggestions match exactly what everyone else was looking for too. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MOD Suggestions
Well, if you want a mod, make a mod http://forum.shrapnelgames.com/images/icons/icon10.gif There are lots of threads about existing or planned mods.
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Re: MOD Suggestions
The two I listed are just suggestions
-- as the title explains -- I also figured there would be others who would have MOD suggestions which is why I created this topic. |
Re: MOD Suggestions
I dont really prefer MODs. The Hoburg one (which I think I might have suggested) and the Troll one were interesting.
The only other MOD Ive heard of which interested me will probably not be done since its too much work. Though Im sure it would be popular. That would be a MOD to allow 2 Ulm to play against each other. You would have to replace a nation, with exact duplicates to Ulm (or as close as possible). Others might be easier but along the same line. Duplicate a nation into another nation. With the right choice of which nation to replace it with things might be easier. 2 Arcos, or 2 Rlyeh, or 2 Ermors. They would be varying difficulty I think. Each with its own unique headaches to try and duplicate as close as possible. |
Re: MOD Suggestions
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Darryl |
Re: MOD Suggestions
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If you just want to play Ulm versus Ulm, yeah - 5 minutes. But you would not be able to specify pretenders yet, so the new ulm would not be able to choose the master alchemist, for example. |
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