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2 bugs in scenario editing, and a question
1. the #scenario command is buggy, and if set, wont allow the players to parametize their game.
2. the #startspell command doesnt work. now a question: even if I perform some carriages return in the scenario description, all the text is displayed as a unique line under dom. I suppose its an incompatibility with windows? |
Re: 2 bugs in scenario editing, and a question
I have a scripted scenario based on Aran map (Tomb of the Lizard King is his name). If I can have some answers about these issues, I could release it.
TIA. Pocus. |
Re: 2 bugs in scenario editing, and a question
Im debating if the #scenario thing is a bug. It might be the way they meant scenario to be all along.
I myself used it just to put a pretty star next to my maps saying "this one is special and not just a map" because maybe I had writtena storyline in the description. It didnt always feel right because sometimes the only thing different about it was that it had a star by its name. Now if I declare it a scenario it has to have more than just a storyline in the description. It has to lay out the entire world. Just a thought. |
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Is it impossible to set independent strength in a scenario? What was it that had changed from 2.02? |
Re: 2 bugs in scenario editing, and a question
yes its one the difference, I'm rather sure that even with a scenario you could set indep strength and site frequency, etc. in 2.02. This is mostly problematic with the indep settings, as we dont have a scripted command to modify it.
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