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victory story and How to make the end game interesting
Hi all,
I just won my second game of Dom2 SP. The first was Ryleh in Aran and I played to the bitter end ousting the Last AI. This one was with Pangea standard. I realize that by the time I could easily declare victory there were a few idiosynchrosies about the late games in general: Dom2 has a fascinating early game with various themes. Ulm plays so much different then say Mictlan or Pangea. Mid game still has some variance depending on early choices and the luck with independent sites. Late games however tend to be uniformized. By the time you have extended enough to have a chance at winning on a medium map [Aran or Desert Eye for example] You have probably a decent gem income and good research. You can swing every which way and empower whichever branch of magic you wish. Except for special cases like Ermor I feel that the endgame virtually identical for all nations. A greater problem is that AI really doesn't put out a credible endgame. I either get crushed early or midgame or if I do survive I can kick AI butts even against overwhelming odds, it seems, using synergistic magic and research combinations. Add to that the exponentially increasing micromanagement issues, late game is rarely fun. It is true that late is rarey fun Alpha Centauri was much better in this regard. One other quirk that can be helped is that the message interface needs to be generally improved. Especially a Stars!-like "Suppress Messages of this type" option will help to filter many "Guptlon has found 3 blood slaves" Messages you get. In short: having a bLast, hoping Dom3 will be better. So long, Yg. |
Re: victory story and How to make the end game interesting
You didnt mention all the settings. Larger maps and harder independents will let a game move heavily into the "magic phase" where armies become only half of the war. That shift can breath a whole new life into the game with AI's who were concentrating on research can suddenly shoot from losing to major problems.
Then there are maps which can offer more challenge with strogner indeps and boosted AIs All of this to prepare for the MP games where alliances, trades, and backstabs can totally change the direction of a game. |
Re: victory story and How to make the end game interesting
Play with victory points instead. 1 / capital and set the limit as high as you want. I can't recommend the standard victory conditions. We have never finished a game with those in my group.
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Re: victory story and How to make the end game interesting
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[ February 07, 2004, 01:21: Message edited by: Norfleet ] |
Re: victory story and How to make the end game interesting
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Typically, by the time you have the magical muscle to cast global enchantments, the AIs are doomed. Quote:
I'm sure that IW will tell us that it happens because of AI spies. Perhaps it's even true. Hmmph. [ February 07, 2004, 01:39: Message edited by: Arryn ] |
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