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-   -   Victory Points (http://forum.shrapnelgames.com/showthread.php?t=17740)

tinkthank February 8th, 2004 03:35 PM

Victory Points
 
I am almost definate I set up a game on Aran to be won by victory points: 5 AI plus me as human, one VP per capital, plus two additional ones.

I captured 5 (three enemies plus 1 additional one), but was not considered the victor. Of course, I am not pleased about that, but maybe it is my error.

In an upcoming patch, would it be possible to list the victory conditions of a game anywhere -- preferably in the F2 screen? If they are listed somewhere, it would be great if we could find out where.

Also, I didnt realize that when you designate capitals as VPs, you see them as crowns -- I think a toggle for turning this on or off on game creation would be good ("Opponent Capital shows as VP on map enabled/disabled"), since otherwise you get free scouting right off the bat -- you always know where to cast fires from afar etc.

Otherwise, VPs are good.

Xavier February 8th, 2004 07:43 PM

Re: Victory Points
 
You can see how many more VPs you need and how many VPs all players have in the Score Graphs within the Statistics Menu (assuming you haven't disabled them). Should be the Last graph you can choose. The white line at the top shows the victory condition setting.

Adept February 10th, 2004 08:17 PM

Re: Victory Points
 
The victory point system is brilliant. The best addition to the game parhaps.

johan osterman February 10th, 2004 08:25 PM

Re: Victory Points
 
Quote:

Originally posted by tinkthank:
I am almost definate I set up a game on Aran to be won by victory points: 5 AI plus me as human, one VP per capital, plus two additional ones.

I captured 5 (three enemies plus 1 additional one), but was not considered the victor. Of course, I am not pleased about that, but maybe it is my error.
...

<font size="2" face="sans-serif, arial, verdana">Did you specify 5 needed to win then in the setup? Otherwise you not winning after capturing only 5 is not suprising.


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