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-   -   Ermor/R'lyeh/Atlantis too weak? (http://forum.shrapnelgames.com/showthread.php?t=17766)

Gandalf Parker February 10th, 2004 06:11 PM

Ermor/R\'lyeh/Atlantis too weak?
 
Heehee. Now that I have your attention...
Im still messing around with the WE vs THEM map idea. Ermor "Ashen Empire", R'lyeh, and Atlantis are allied and too strong to be beaten by any single nation. All 3 start in a corner of the map with Ermor sandwiched between the other two.

SO... if I start each with 2 or 3 castle/lab/temple locations and an extra starter army (matching what they usually get), and all 3 start with Wyrm gods (kinda kewl justification there, they all came from the same nesting) is that enough to force a player alliance?

ywl February 10th, 2004 06:49 PM

Re: Ermor/R\'lyeh/Atlantis too weak?
 
Quote:

Originally posted by Gandalf Parker:
Heehee. Now that I have your attention...
Im still messing around with the WE vs THEM map idea. Ermor "Ashen Empire", R'lyeh, and Atlantis are allied and too strong to be beaten by any single nation. All 3 start in a corner of the map with Ermor sandwiched between the other two.

SO... if I start each with 2 or 3 castle/lab/temple locations and an extra starter army (matching what they usually get), and all 3 start with Wyrm gods (kinda kewl justification there, they all came from the same nesting) is that enough to force a player alliance?

<font size="2" face="sans-serif, arial, verdana">Can R'lyeh and Atlantis handle Ermor's dominion effects? Would it be easier to have only R'lyeh and Atlantis? The background story could be R'lyeh has taken over Atlantis by carefully placed mind-controlled pawns and declare war on the land, so that the Old Ones will return?

Arryn February 10th, 2004 06:58 PM

Re: Ermor/R\'lyeh/Atlantis too weak?
 
Quote:

Originally posted by ywl:
Can R'lyeh and Atlantis handle Ermor's dominion effects?
<font size="2" face="sans-serif, arial, verdana">The short answer is probably "no". And the squids will have trouble with the mindless undead, too.

Gandalf Parker February 10th, 2004 07:20 PM

Re: Ermor/R\'lyeh/Atlantis too weak?
 
Quote:

Originally posted by Arryn:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by ywl:
Can R'lyeh and Atlantis handle Ermor's dominion effects?

<font size="2" face="sans-serif, arial, verdana">The short answer is probably "no". And the squids will have trouble with the mindless undead, too. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think there is enough spread on the map Im considering that the dominion wont kill off each other. This is the map Im considering so far.
http://www.techno-mage.com/~dominion...s/WEvsTHEM.jpg

And Im not sure about the "trouble with mindless". They arent going to fight each other. They will be allied.

[ February 10, 2004, 17:20: Message edited by: Gandalf Parker ]

Arryn February 10th, 2004 07:54 PM

Re: Ermor/R\'lyeh/Atlantis too weak?
 
So it's those 3 against everyone else? Wow. That might get ... ugly for the opponents.

Daynarr February 10th, 2004 08:00 PM

Re: Ermor/R\'lyeh/Atlantis too weak?
 
You don't need much work to make sure Ermor's dominion doesn't kill off his allies. Just script Ermor to use 'default' dominion, and to be 100% sure you can even force it to use growth scale. Of course, that will limit Ermor only to that dominion but, even with it, Ermor should be strong enough.

Gandalf Parker February 10th, 2004 08:39 PM

Re: Ermor/R\'lyeh/Atlantis too weak?
 
Quote:

Originally posted by Arryn:
So it's those 3 against everyone else? Wow. That might get ... ugly for the opponents.
<font size="2" face="sans-serif, arial, verdana">Thats the plan. The map is large and human players should have plenty of time to prepare. But I want it to be an alternative to Player-vs-Player games. I want it to be beatable, but only by a multi-nation alliance.

Maybe if I give both the water nations a 10-level dominion, and Ermor a 5 or 6?

ywl February 10th, 2004 11:55 PM

Re: Ermor/R\'lyeh/Atlantis too weak?
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Arryn:
So it's those 3 against everyone else? Wow. That might get ... ugly for the opponents.

<font size="2" face="sans-serif, arial, verdana">Thats the plan. The map is large and human players should have plenty of time to prepare. But I want it to be an alternative to Player-vs-Player games. I want it to be beatable, but only by a multi-nation alliance.

Maybe if I give both the water nations a 10-level dominion, and Ermor a 5 or 6?
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ermor need the dominions strength to generate undeads. Human player can do well with a low dominion by using the magic wisely. But for AI, it could be a hard balance. You might need more play-test than the simpler cases.

But can you put Ermor somewhere away from the two? You can mess up the players with his dominion more easily that way.

Gandalf Parker February 11th, 2004 12:12 AM

Re: Ermor/R\'lyeh/Atlantis too weak?
 
The original idea was actually to have Ermor on an big island, maybe 20 provinces, protected by the water nations. Ermor would keep building up while the water nations ran interferance. If they died off later it wouldnt matter much because it gauranteed that Ermor was big.

But with this map they can all expand. Waterys can expand up the left and attack the land, and across the bottom to attack the land. They should be able to push beyond Ermors influence I think.

But Im thinking that Atlantis might be the weak spot in the formula. So maybe I should give Rlyeh and Atlanstis BOTH castles in both oceans.

aldin February 11th, 2004 12:47 AM

Re: Ermor/R\'lyeh/Atlantis too weak?
 
Quote:

Ermor/R'lyeh/Atlantis too weak?
<font size="2" face="sans-serif, arial, verdana">Haha - very funny http://forum.shrapnelgames.com/images/icons/icon12.gif

Why not pull a Mictlan and reduce the dominion spreading effect of Ermorian temples until it doesn't challenge the R'lyehan and Atlantean home territories? Alternatively, modify their units to counter Death the way some units counter Misfortune.

~Aldin


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