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assasination within castles
I cant figure it out: can my assassin assasinate commanders hiding in castles or only those patrolling?
If the latter, will he keep on killing the province defense types -- or die trying? |
Re: assasination within castles
I am fairly sure you can assasinate commanders in castles, but maybe he goes through patrolling commamanders first.
EDIT: I don't think you can assasinate province defense commanders. [ February 15, 2004, 02:12: Message edited by: quantum_mechani ] |
Re: assasination within castles
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EDIT: Probably misread. I read as "indy" commanders, not PD. I doubt you can kill PD commanders either, as it seems they'd just make a new one next turn, but I haven't tested it. [ February 15, 2004, 02:58: Message edited by: gibson ] |
Re: assasination within castles
Commanders in castles are vulnerable to assassination unless the castle is under siege, which makes sense as the gates are shut and there's no commerce in or out to provide cover. (Hm, does this make sense for ethereal assassins? Or those with illusion power?)
Province defense is not really 'units' per se, but a measure of organization of the provincial citizens. Since it does not manifest itself as units and commanders outside of battle, it is immune to assassination and farstriking spells such as Flames from the Sky; it also does not suffer from such niceties as Burden of Time. It is, however, generally not awe-inspiring and rather importantly the owner cannot set formations or orders. |
Re: assasination within castles
And with a few exceptions, province defense has HORRID morale. It's almost not worth buying as C'tis, for instance... sure, you get tons of militia, but their morale is like 8. Kill two (of 80) and they run for the hills (OK, slight exaggeration but it sure seems that way).
On topic: Yes, you can assassinate commanders in castles. You can also seduce/corrupt them with the appropriate units. |
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Jotunheim has a mix of Jotun militia (morale 10) and Jotun Hurlers (12). But they are both giants and thus have 30+ HPs and 18+ strength, thus can take a fair beating. R'lyeh PD commanders are illithids with mind bLasts. Of course, those 1-2 squids are not usually enough to make up for their crummy cheap slave fodder. PD is not a panacea, but properly used, knowing the strengths and weaknesses of your units, it can be very effective. For example, if you put just 1 L3 priest (for Sermon of Courage) in any province with PD that you fear will be attacked, it will go a very long ways towards enhancing their ability to continue fighting. |
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R'lyeh PD, on the other hand, consists of slavetroopers, which have relatively average morale, and lobo guards, which are totally unbreakable. An Ermor PD will probably consist of a single Censor and whatever random crud happened to spawn this turn: It's usually weak, but morale is never a problem. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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