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what difference makes unit size in combat ?
basic question, see topic. is there anything about size beyond used support ?
ty in advance. |
Re: what difference makes unit size in combat ?
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Also, a grid square during battle can only hold 6 total size of units, so that's pretty important: it will determine how many units can be affected by an area spell, and so on. |
Re: what difference makes unit size in combat ?
the ability to trample or be trampled.
I think it also matters in being hit by arrows and possibly some spells (not sure on that) |
Re: what difference makes unit size in combat ?
You can't Wind Ride a size-6 commander.
Succubi can't seduce a size-4+ commander. I suspect it affects how many can use certain items like flying carpets, although I haven't tried flying Jotuns lately. |
Re: what difference makes unit size in combat ?
One more diff, this time combat-related -- Midget Masher does double-damage to smaller monsters, if memory serves. Don't give it to a Hoburg unless you insist on irony.
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Re: what difference makes unit size in combat ?
somewhere i read that a horde of small units is good at taking out BIG units, what does this mean ? Is this referring to the fact that each attack reduces defense by 1 for one turn or is there anything else beyond this ?
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Re: what difference makes unit size in combat ?
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That of course refers to a group of small units attacking an *unsupported* big guy...add support units into the mix, or multiple giants, and the situation is quite different. [ February 18, 2004, 15:25: Message edited by: fahdiz ] |
Re: what difference makes unit size in combat ?
Size doesn't matter. It's how you use it.
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