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V2.08 Turn Hangfire Bug: Major?
Okay, I've been noticing that, among many bugs introduced in v2.08, that often times, a turn generation will simply hang: The program will, with some level of consistency, hang during a turn generation:
After being totally baffled by this, I turned on debug mode by running in -d, and found some very interesting findings: My experimental procedure was as follows: A game is created on a map. Any map, it doesn't seem to matter, although I predominantly used the Horrible 17 Province Test Map I created. Game was set for one human player, one AI player (easy - one click setup). I would then proceed to hit Host over and over for turns until the game hung. After every hangfire, I killed the process after a good minute or so, and pulled open the log.txt file. This is what I found: #1: Quote:
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Next experiment: Humans only. Three human players are created: Abysia, Atlantis, Pythium. Procedure is same: Press host over and over. 25 turns elapse. No hangfires. I now open up all 3 of the human players, and make one change: Each of them is ordered to attack a neighboring province. Predictably, the game hangs: Quote:
Can anyone reproduce these test results? |
Re: V2.08 Turn Hangfire Bug: Major?
Anybody able to notice and/or reproduce yet?
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Re: V2.08 Turn Hangfire Bug: Major?
Could not seem to replicate it. With 2.08, I played two games on the 2-player Talis map, mostly just pressing host like you did in your example, but occassionally going in, raising a few armies and attacking to see if combat would crash it. No hangs, the first game ended at turn 54 when I was finally conquered, the second at turn 83.
Then played a game with 4 AI on the Urgaia map, being a little bit more active with battles, and also just checking sometimes to notice that battles were taking place elsewhere. Still no hang, game ended at turn 97 when I was finally overrun. Maybe try un- and re-installing the entire game? |
Re: V2.08 Turn Hangfire Bug: Major?
No hanging for me, tried for 30+ turns with 1 AI, nor after playing a few turns of a 17 AI Orania SP game started in 2.06 currently running around turn 40 (plenty of spellcasting AI being used there).
[ February 17, 2004, 07:09: Message edited by: Teraswaerto ] |
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