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Post-Patch (2.08) "Improved Spellcasting AI" discussion
I was the most excited about the "Improved Spellcasting AI" note on 2.08 and downloaded immediately.
I have only tested 2 nations with various scenarious since 2.08, and I have noticed following spellcasting improvements: - AI mages cast Breath of Winter less often - AI mage targeting slightly better - AI mages cast defensive boosts (shields etc.) less often as battle continues But I have not yet noticed much other AI improvements. Who has? Or: Can we get some details together on what has improved? I have noticed - Pythium Comm. Masters will *still* kill their slaves by casting spells such as "phantasmal warriors" when *independent* armies are *already routed* - dual/triple/sextuple redundant buff castings (blessing, etc.) - casting poison resistance / cold resistance when fighting no poison-inducing (cold inducing)troops or mages (indy archers and militias) - casting totally useless spells (lone Theurg casting communion master on himself, them communion slave) - prevalence for casting summoning spells no matter what the situation; some spells *never* get cast (such as orb lightning!) Things I would like to see: - increase value of casting summoning spells when enemy outnumbers you, otherwise not - decrease value of casting high-fatigue spells on routing enemies - decrease value of casting low-precision ranged and area-effect spells on routing enemies - increase value of casting positive buffs during the beginning of battle - decrease value of casting beneficial debuffs (like "sermon of courage") at the beginning of battle - decrease the value exponentially of casting positive buffs when one is already cast - decrease /increase value of specific "type only" defensive buffs depending on enemies (fire resistance vs. barkskin, etc.) What do the others think? [ February 17, 2004, 08:18: Message edited by: tinkthank ] |
Re: Post-Patch (2.08) "Improved Spellcasting AI" discussion
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As for Sermon of Courage, the AI casts it if morale needs to be improved from death/morale loss. So multiple castings while seeming to do nothing, are in fact trying to raise the morale, I see no issues with it right now. Quote:
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[ February 17, 2004, 08:29: Message edited by: Zen ] |
Re: Post-Patch (2.08) "Improved Spellcasting AI" discussion
I have always held the spell AI very high, back from the times of DomI. I always play MP relying heavily in magic, and it seldomly lets me down.
IMO, most of the complaints about the spell AI originate from lack of knowledge of the spell system & its mechanics. Players complain when the AI wastes gems casting the script it was told to use, yet they also complain when the AI overrides the instructions. Players complain when the AI cast a spell they consider useless, yet they did not bother getting enough research for the AI to have alternatives, or fielded their mages out of range... I recently faced a massive undead host in a MP game, the Ermorian pretender was there (hidden) and showed up in the battle casting Foul Vapors for which I was unprepared. I had a number of druids & lizard shamen in my host. The nature mages started casting heal & healing light on my commanders on their own when past the scripted orders, saving around 20 out of my 30 commanders, that would otherwise have died to poison. The spell AI is good, if you give it the means (research, range) to be good. Quote:
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Re: Post-Patch (2.08) "Improved Spellcasting AI" discussion
Noticed my friends in MP games were very reluctant to script their mages to "attack one turn". Since most of the attack spells as well as general accuracy is dependant on range it's important to shuffle the mages closer to the action. Heck with some kind of good protective gear and a solid weapon my mage heroes are usually set to cast buff and then four times attack one turn. That will usually put them right in the fray were their spells have the largest possible impact.
After two wellchosen buffs mages are often tougher than heavy infantery so getting a stray halberd on the head is usually no problem. I tend to have my mages hollering profaneties right in the thick of it without any casualities. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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