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-   -   Question for Beta Testers on the new AI (http://forum.shrapnelgames.com/showthread.php?t=1793)

Emperor Zodd February 8th, 2001 07:15 PM

Question for Beta Testers on the new AI
 
How well does the new AI play with no bonus and low bonus?

If the AI is stronger now, is the low bonus too much of a jump (2x)???

Should it be 1.5x,2x,3x for low,med,and high bonus instead of 2x,3x,5x ?????

I'm concerned 2x might be a little too strong now and no bonus a little too weak.

[This message has been edited by Emperor Zodd (edited 08 February 2001).]

Emperor Zodd February 8th, 2001 11:45 PM

Re: Question for Beta Testers on the new AI
 
I guess the new AI is so good that no Beta testers want to admit losing to it.

ColdSteel February 9th, 2001 12:20 AM

Re: Question for Beta Testers on the new AI
 
There was some discussion in the "upcoming patch" topic from some of the beta testers on how much tougher the AI is now. The Baron was saying its like a whole new game. No real details though.

Myself, I'd like to know how they're testing the new Mod directory option and how its working out. Not likely to hear anything though.

They're pretty tight with the beta info. Likely that's because if they talk about some feature and it doesn't make it into the released patch the way it was described, they fear people will get upset.

Understandable, but not likely with the group of fine folks on this board. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

[This message has been edited by ColdSteel (edited 08 February 2001).]

HreDaak February 9th, 2001 12:58 AM

Re: Question for Beta Testers on the new AI
 
I am not a beta tester, but i have played the game after that defense base bug was discovered (removed it). I can only say that the AI is much more active now that it's building is not limited. In Version 1.19 the WHOLE infrastructure AI state was screwed up because it had that defense base call in it. As long as the AI was in infrastructure state its building was almost totally halted, and even after that (though i'm not sure of this) as long as the AI had defense bases it experienced serious building problems. And with all those other bug fixes i'am sure that the AI is much more lethal than it was in v1.19...

Seawolf February 9th, 2001 01:14 AM

Re: Question for Beta Testers on the new AI
 
Cold,

People do get upset, and I am not currently testing the mod directories. We need to get teh gaem to work with the way it is set up before we go playing with mods.

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Seawolf on the prowl

ColdSteel February 9th, 2001 01:17 AM

Re: Question for Beta Testers on the new AI
 
Seawolf, thanks for the good info. I thought that might be the case.

Emperor Zodd February 9th, 2001 08:17 PM

Re: Question for Beta Testers on the new AI
 
Here is what Aaron has told me about the new AI.

"They're pretty good now without any bonus. But a human player will always
be smarter."

Aaron

Baron Munchausen February 9th, 2001 11:31 PM

Re: Question for Beta Testers on the new AI
 
Hey, I've progressed from seventh to fifth in the score rankings of my new game. Maybe I'll make it to the end after all... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Emperor Zodd February 10th, 2001 12:53 AM

Re: Question for Beta Testers on the new AI
 
Baron,what AI setting are you using??? Any bonus?

[This message has been edited by Emperor Zodd (edited 10 February 2001).]

nmoppa February 10th, 2001 03:30 PM

Re: Question for Beta Testers on the new AI
 
Emperor Zodd/Aaron, how long can you fool yourselves telling we humans will always be better than AI. I bet SE VI will prove different! http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif

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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>


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