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Stealth Values
Did some searches and saw smart folk speak of stealth values of stealthy units, such as +0 and +20. I have never seen these values anywhere. Where can I get access to them to see how sneaky units are? And where can I find out what they mean (stealth 10 = what?)?
(I should say that I am a Windows fool, can't program whatsoever, and the idea of looking at "code" or whatever it is you Unix people and modding people do scares me.) Back to the original question: Do or can these stealth values increase? That is, if I have scout Bob from the start of the game, he will eventually get some experience -- will he then get more stealthy too? If not -- are there any spells or items which will do that for him? (And if not, is that the case for balance reasons? I would sort of like that if doable.) Side question: If your starting race has no Spies (can instill uprising), can one recruit them/make them any way? I know you can make an assassin with a Heart of Thingy (forget at the moment), but what about a spy? Well thanks very much. |
Re: Stealth Values
Stealth never increases. Nor is there a way to turn units stealthy in the game, which is fortunate since there are plenty of units I don't want sneaking up on me. Spies can not be made or recruited if you don't have access to these units from the start.
Stealth numbers can be seen by clicking on a stealth units "stealth icon". The number indicates how hard it is for patrollers to discover the hiding unit. A +0 stealth can be found by a mere 10 PD, a +20 stealth is usually never found ever. I've had one of them follow an army of 300+ units around for more than 20 turns. |
Re: Stealth Values
Thanks very much
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Re: Stealth Values
Commanders have stealth values ranging from +0 - +30. Unfortunately all stealth units have +0... hopefully with the next patch a few rare sites will be created which can produce units with stealth of +5 or +10.
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Re: Stealth Values
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