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-   -   Comment on missing thread... (http://forum.shrapnelgames.com/showthread.php?t=18067)

rabelais February 28th, 2004 06:09 AM

Comment on missing thread...
 
(disappeared while I was composing. http://forum.shrapnelgames.com/image...s/confused.gif )

Gosh, you go away for an evening and all hell breaks loose... <grin>

ywl and I already had this argument, without the nonstarter irrelevant syntactic gotchas, personal abuse and typographic yelling....

http://www.shrapnelgames.com/cgi-bin...;f=74;t=001131

Sure it's annoying to have your favorite nation tweaked downward.

KO decided to make the game homologous to his particular aesthetic/sense of realism.

His game, he can do that.

If you don't like it... tell him,... and explain why...or better yet just mod the sucker.

The *very* unusual fact that you can send the designers email, with some expectation they will read it thoughtfully ... more than makes up for the occasional semirandom balance blip.

Machaka is still quite an interesting nation.

I personally would have brought WD's down to 75 and made sorceresses not capital only, so as to minimize the strategic disruption, but it's not an enormous deal.

IMHO there *is* too great a "power gamer" potentiality gap between pythium, arco, and ... everything else. (Communion abuse, large or small + affliction relief, (or hydras), which is too scarce generally to be so blithely handed out) But if the dev's don't mind, maybe I just haven't figured out the angles yet.

I also think a constuction 6 item, of moderate cost that grants recuperation... well, why the hell not? curse+paralyze still kills anything, and where it fails to kill recuperation just isn't that fast.

Anyway, I'm close to ranting, myself. The point is... learn to use the new machaka.

Fighting about the old one with anyone other than the Devs themselves, is a phenomenal waste of bandwidth.

Oh and another thing... precision is way too low for combat spells... especially that level zero PoS shard spell the AI loves.... *duck*

(just kidding)


Rabe the Long-Winded Fatalist

Saber Cherry February 28th, 2004 08:59 AM

Re: Comment on missing thread...
 
Machaka's deadliness comes from its riderless, upkeep-free sacred spiders... all other units are bonuses.

Graeme Dice February 28th, 2004 10:55 AM

Re: Comment on missing thread...
 
Quote:

Originally posted by Saber Cherry:
Machaka's deadliness comes from its riderless, upkeep-free sacred spiders... all other units are bonuses.
<font size="2" face="sans-serif, arial, verdana">You can't really rely on a large expensive unit with a MR of 5 much past the very early game.

Teraswaerto February 28th, 2004 11:15 AM

Re: Comment on missing thread...
 
They have MR 11 in 2.08. I guess Machaka got a boost to compensate for the loss of the 80 gold researcher after all. http://forum.shrapnelgames.com/images/icons/icon10.gif

rabelais February 28th, 2004 11:25 PM

Re: Comment on missing thread...
 
Quote:

Originally posted by Saber Cherry:
Machaka's deadliness comes from its riderless, upkeep-free sacred spiders... all other units are bonuses.
<font size="2" face="sans-serif, arial, verdana">Are the spiders really upkeep free once they lose the rider?

I hope not, though that would be amusingly consistent.


Rabe the Spider Shepherd

February 29th, 2004 01:15 AM

Re: Comment on missing thread...
 
Yes, they are upkeep free. Only the rider costs money, the spider still sits around regenerating like a motha, since they have 50+ hp I believe.


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