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-   -   Supply questions (http://forum.shrapnelgames.com/showthread.php?t=1809)

Spyder February 9th, 2001 03:00 PM

Re: Supply questions
 
Opps...spoke before I thought...I hate that...

There isn't a way that I know of to move SUPPLIES. The movement I mentioned above (besides the bowel movement in my brain at the time http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ) was a CARGO move....sorry

For supplies, you'll just have to 'fleet' the ships together and they'll share supplies.

Paul E. Mason
Senior VMS Systems Administrator

DirectorTsaarx February 9th, 2001 09:42 PM

Re: Supply questions
 
But ships won't share supplies immediately - i.e., you won't get the "increased" movement until the turn AFTER you formed the fleet.

Nitram Draw February 9th, 2001 09:52 PM

Re: Supply questions
 
Should I be able to split the fleet after re-supply? I havn't been able to do that.

raynor February 9th, 2001 11:14 PM

Re: Supply questions
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
The Stellar Manipulation weapon type items are very powerful,IMO. Would it be possible to make them a one shot item instead of allowing them to be repaired, i.e. you would have to retrofit the ship to get the item functional again?
<HR></BLOCKQUOTE>

I'm with you!

A cloaked planet destroyer is one incredibly powerful ship!

I don't think the game engine has the capability to 'remove' a component from the ship after it has been used. If that is the case, I would like to humbly suggest that the planet destroying weapon *KILL* everything in that grid. This would destroy the ship as well as any pesky satellites that are probably the reason why I nuked the planet in the first place. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


raynor February 9th, 2001 11:16 PM

Re: Supply questions
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
Should I be able to split the fleet after re-supply? I havn't been able to do that.<HR></BLOCKQUOTE>

Try this:

1. Form a fleet which includes your supply ship (or a base since they have infinite supply)

2. Hit End Turn.

3. Now, split up the fleet as you like. The supplies should be equally divided among the ships. If your fleet included a base when you hit end turn, all your ships will be re-fueled.

Nitram Draw February 9th, 2001 11:27 PM

Re: Supply questions
 
Raynor,
I'll try it tonight. Thanks

Nyx February 9th, 2001 11:51 PM

Re: Supply questions
 
On the stellar manipulators, can a modder flag them to always have the marker for forbidden technology? Meaning the one that prevents a non-organic race from repairing a damaged seeking parasite on a ship it stole.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.

DirectorTsaarx February 10th, 2001 12:13 AM

Re: Supply questions
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
On the stellar manipulators, can a modder flag them to always have the marker for forbidden technology? Meaning the one that prevents a non-organic race from repairing a damaged seeking parasite on a ship it stole.
<HR></BLOCKQUOTE>

You'd have to make all the Stellar Manipulation stuff a "racial tech". But then you'd have to set up certain races to have access to the racial tech...

Why do you ask?

raynor February 10th, 2001 12:33 AM

Re: Supply questions
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
On the stellar manipulators, can a modder flag them to always have the marker for forbidden technology? Meaning the one that prevents a non-organic race from repairing a damaged seeking parasite on a ship it stole.
<HR></BLOCKQUOTE>

I'm confused.

I've never been able to repair *anything* on a captured ship. Are you supposed to be able to repair stuff on captured ships?

Nyx February 10th, 2001 12:46 AM

Re: Supply questions
 
Raynor, you're supposed to be able to repair anything you could build yourself. If you can't build it, you can't fix it either. Bu tif you capture a ship with equal or lower tech value, then you can fix it.

Tsaarx, The reason why was in response to the request to find a way to prevent them from being repaired and reused. Look down to Raynor's response to Nitram Draw where Nitram asks about making stellar manipulation truly one-shot items. This was just a quick thought about how it might be possible to do such a thing.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.


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