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-   -   New world map (http://forum.shrapnelgames.com/showthread.php?t=18113)

Torvak March 1st, 2004 06:53 PM

New world map
 
Ok here it is.

This one is fully compatible to the existing world map. So you can just replace that one and use the existing world.map and worldwar.map with it. For bandwith reason and the poor folks with 56k modems i didn't use any filters or dithering effects yet. So while it's a bit ugly that way it's only 2.4MB compressed.

For the eye piercing blue of the oceans you have to thank Leif http://forum.shrapnelgames.com/images/icons/icon7.gif Also for the neat graphics in it. I hope you dont mind i used them.

I don't consider this finished yet so any suggestions are welcome.

http://ilabws13.informatik.uni-leipz...x/Screen01.JPG

[ March 01, 2004, 17:08: Message edited by: Torvak ]

Wauthan March 1st, 2004 06:59 PM

Re: New world map
 
Hot damn! You're freaking machine you are. Now please do the Cirlani map http://forum.shrapnelgames.com/images/icons/icon10.gif .

And my download speed was 400k/s http://forum.shrapnelgames.com/images/icons/shock.gif !

tinkthank March 1st, 2004 07:10 PM

Re: New world map
 
Hey nice map. Since I have to leave very soon, I only briefly glanced at it, but it seems great, don't know what you mean by "ugly", although if you were to "dither" it, I wouldnt mind a higher speed DL Version.

If you were ever to work on that map again, could you consider making the water province borders tangible (or is that intentional)? There appears to be very very few very very large water provinces. Otherwise, looks really tasty, thank you.

Leif_- March 1st, 2004 07:13 PM

Re: New world map
 
Quote:

Originally posted by Torvak:
For the eye piercing blue of the oceans you have to thank Leif http://forum.shrapnelgames.com/images/icons/icon7.gif Also for the neat graphics in it. I hope you dont mind i used them.

<font size="2" face="sans-serif, arial, verdana">*chuckles* Not at all - I got them from a clip-art site myself.

Torvak March 1st, 2004 07:28 PM

Re: New world map
 
Quote:

Originally posted by tinkthank:
If you were ever to work on that map again, could you consider making the water province borders tangible (or is that intentional)? There appears to be very very few very very large water provinces. Otherwise, looks really tasty, thank you.
<font size="2" face="sans-serif, arial, verdana">Water province borders will surely come.

Btw Illwinter, any chance you can add some stuff to the mapstuff.xcf? I'm totally uncreative so i depend on that http://forum.shrapnelgames.com/images/icons/icon7.gif

Norfleet March 1st, 2004 07:57 PM

Re: New world map
 
Wow. Now that is what I call totally awesome.

PDF March 1st, 2004 08:11 PM

Re: New world map
 
It's MapDay today, very nice ! http://forum.shrapnelgames.com/images/icons/icon10.gif
Wauthan, beat you, got 542 k/s, the machines at Dresden Uni look in good shape http://forum.shrapnelgames.com/images/icons/icon12.gif

Norfleet March 1st, 2004 09:20 PM

Re: New world map
 
Noticed there are still areas where the terrain graphics don't match up with the actual terrain flags still, such as forest provinces with no trees, trees with no forest, and similar occurrences with mountains.

Torvak March 1st, 2004 09:26 PM

Re: New world map
 
Yes i know, this was done intentionally. If you look, many provinces have the forest flag. For instance all the islands between asia and australia are small province, forest, mountain. So the map would be covered with trees if every province that has that flag would get trees.

[ March 01, 2004, 19:27: Message edited by: Torvak ]

Norfleet March 1st, 2004 09:37 PM

Re: New world map
 
The downside is that while the map appears less cluttered with excess trees, the incongruity between the terrain flags, and what's depicted on the map, makes it hard to use the map to gauge strategic movements. Wouldn't hurt to put at least one tree to give us a warning.

[ March 01, 2004, 19:38: Message edited by: Norfleet ]


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