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C\'tis and Swamps
It's not fair that there are only 0-5 swamp provinces per map.
Is anyone going to make a map to balance this? |
Re: C\'tis and Swamps
Sounds like a good campaign map. Lots of swamp, extra ctis-type magic-sites scattered around, Ctis as an AI with a specially made pretender and excellent scale choices. Ctis starts with a few extra provices, maybe 3 castles, some extra commanders and troops. Trying to design it to give Ctis a major chance to actually win against humans would be quite a project.
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Re: C\'tis and Swamps
naaa, these days I only play multiplayer networked games without AI. I use AI for target practice, but seriously...
Swamp survival is a useless skill. there's a 90% chance you will never be stanting in a swamp and a 99% chance that the province is useless. Swamps have low income and low resources and little population not to mention no bonus on magic sites. [ March 05, 2004, 04:16: Message edited by: Argitoth ] |
Re: C\'tis and Swamps
Does swamp survival obviate the need for supplies? If you have an army of 100 swamp-survivors in a swamp with 11 supplies, how many of them get hungry?
If they could survive in the swamp without getting hungry, then it could be used to military advantage. PvK |
Re: C\'tis and Swamps
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But you know, I was thinking certain nations should get income bonuses with certain land-types for instance: Jotunheim: Mountains Pangaea: Forests C'tis: Swamps Abysia: Wastelands and here's some more ideas. There should be a nation-specific dragon for each nation. Pythium: Prismatic Dragon (Astral + Awe) Ermor: Bone Dragon (Death + Bonus Fear) Caelum: White Dragon (Air) Ulm: Bronze Dragon (Earth/Fire(?)) T'ien Ch'i: Gold Dragon (Nature/Fire + Awe Bonus(?)) --------- Atlantis: Blue Dragon (Water) [exists] C'tis: Green Dragon (Nature) [exists] Pangaea: Carrion Dragon (Nature/Death) [exists] Abysia: Red Dragon (Fire) [exists] Maybe a slight change for those lacking draconic characters? Atlantis: Dragon Turtle (Or AKA those really big turtles usually as big as an island, but in this case, just really big) Machaka: Giant Spider (Fear, Nature/Fire/Death(?)) C'tis: Giant Serpent or Lizard (Nature/Death + Reptillian(?)) Man: Hell, I have no ideas... Marignon: What? No clue... R'lyeh: They already got one Arcoscephale: Huh... no ideas. Vanheim: Nadda Jotunheim: Nope Mictlan: I'm thinking maybe some type of blood dragon? Bonus fear, blood magic...?? [ March 05, 2004, 05:49: Message edited by: Argitoth ] |
Re: C\'tis and Swamps
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However, in truth, the terrain type of the province in Dominions II doesn't really figure into the game as prominently as you might expect. The only real noteworthy effects are modifiers to strategic move and income. Swamp survival has nothing to do with either. It'd be nice if Swamp Survival negated the negative diseasing effects of Miasmatic dominion, which *IS* powerful, especially since it will disease your own green dragon, who's supposed to LIKE swamps. |
Re: C\'tis and Swamps
To make swamp survival useful, you need a region full of swamps, not only one swamp here or there : those are easily crossed or avoided. Then you need to make sure there is something worth it inside, or people will just stay clear and do their fighting elsewhere...
I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for... |
Re: C\'tis and Swamps
how works exactly the rule for xxx survival? Its not written anywhere, and nobody seems to know the detail of it.
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Re: C\'tis and Swamps
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Of course, what most people prefer to do is bypass the issue completely by using flyers ... |
Re: C\'tis and Swamps
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Vanheim would have a linnorm or great serpent (re the story of Sigurd Fåvnesbane) Mictlan would have a Quaxcatl or feathered dragon. Jotunheim could have the World Serpent (Midgardsormen) |
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