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Unit modding help
Ok, I give up. I know from reading various Posts on this forum that unit modding in this game is extremely simple. I've read and followed the steps in the modding .pdf that comes with the game, but I've yet to actually make one work. One of two things happens with my mods - (1) the game won't start at all with a mod in place, or (2) it starts fine but there is no evidence of the mod working. HELP!! Is there a modding walkthrough that walks one through this step by step I could download somewhere? I'm shamefully mystified at this point... http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Unit modding help
If you could post a sample of the commands that you're using maybe we could find the problem. There are a ton of things a person can mod that cause the game crash, so it's hard to diagnose without more information.
edit- here's a sample of what the commands to add a new monster should look like: #newmonster 2499 #name "Acolyte of Leng" #spr1 "./leng/lengacoa.tga" #spr2 "./leng/lengacob.tga" #descr "The Acolytes of Leng preform the unspeakable rites of their order and spread the corruption of Leng to all growing things. They have only minor priestly authority but are protected by the tainted earth they have reawakened." #hp 9 #prot 0 #mapmove 2 #str 9 #att 9 #def 10 #prec 10 #mr 13 #mor 13 #gcost 130 #rcost 15 #entangle #magicskill 8 2 #weapon "Stick" #armor "Furs" #holy #poorundeadleader #poormagicleader #end Something else you could do is download a mod and take it apart to see how it works. [ March 10, 2004, 07:05: Message edited by: Potatoman ] |
Re: Unit modding help
When u launch the game remember to save and close your dm file, if you mod your dm with notepad you should close notepad before running the game. And if you can run the game go preferences, mod preferences and enable your mod. Then just create a new game and pick a nation you have modded.
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