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Global Enhancement Dispelling
Sorry, noob here. Just wondering how to dispel The Wraith of God.
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Re: Global Enhancement Dispelling
Cast the Dispel spell, or cast Wrath yourself. If there are already 5 globals active (including the enemy Wrath), then casting any other global ritual will have a 20% chance to replace the particular global you are conncerned about.
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Re: Global Enhancement Dispelling
There is a spell called dispel (enchantment 5 iirc) that takes an astral-3 mage to cast.
Research it, and set your astral-3 mage to cast it. When casting it asks how many extra gems you should use, when casting the Wrath of God, the enemy had a similar dialog, and to succeed in the dispel you have to use more extra gems than he did. You have no astral-3? There is an item called starshine skullcap, takes construction-6 and an astral-2 mage to produce. when you give it to an astral-2 mage, he becomes astral-3. You have no astral-2? Tough luck. |
Re: Global Enhancement Dispelling
If you have no Astral 2 mage but you do have Nature 1 - Astral 1 mage (Lizard shaman are good for this) you can Summon Couatl at Conjuration 7 or something. It costs 40 nature gems and is Nature 3, Astral 3, Holy 3 mage.
Also, Robe of the Magic raises all the magics its wielder has by one, so you could try that if you have Astral 1 mage... Blood 4, Air 4 and Construction 6. Or then 30 gems for Empowering Astral 1 mage to Astral 2. Globals also disappear if the mage that cast it dies. There might be bug that leaves it in place if he isn't killed but vanishes, happens only if you kill that nation by preaching it out. If you have assasins, use them. Other good ways are Seeking Arrows, Earth Attacks, Vengeance of the Dead if he gets kills from Wrathful Skies and some more... Just realized that there is one summonable assasin: Succubus! So... If you can summon one, and she manages to seduce that mage, you either get the control of Wrathful Skies or a mage that can overwrite Wrathful Skies with your own Version... http://forum.shrapnelgames.com/images/icons/icon10.gif [ March 13, 2004, 11:23: Message edited by: Endoperez ] |
Re: Global Enhancement Dispelling
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The fact that the subsequent enchantments you throw up are weaker than previous ones will make sure they're probably too understrength to be able to push out your existing ones, so will overwrite the AI's instead. The AI won't throw enough weight into anything to outgun this, so this will nearly always work. In MP, take all of the figures given above, and do the following: If score graphs are visible, then do an eyeballing on your gem income vs. the enemy's gem income, and then use more than your opponent will likely have. If his gem income is better than yours, then don't bother pumping it. You'll get dispelled if he wants to no matter what you do. If score graphs are disabled, take the above figures I gave (300-800), and multiply by the following formula base*(sites / 75.0) * (turn / 25) * players/3. So for your first launch, in a sites-55 game on turn 38, with 6 players, the amount of gems you should use is equal to 800*(55/75)*(38/25)*2 = 1783 gems. Too much, you think? Then you must not care very much about your enchantment sticking. Don't bother pumping it at all, then. Hell, don't even bother casting it, if it's going to harm anyone. It'll just get dispelled. If you're gonna go, go all out. Anything worth doing is worth doing with excessive force. Do it the right way. Do it the Norfleet way. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Global Enhancement Dispelling
Number of provinces in the world has gotta be a part of that formula too. It's a lot easier amassing gems on a larger map.
If it's random which one gets knocked out when you cast a sixth enchantment and not based on gems added why would you add any gems? If I can knock out Norfleet's enchantment that cost him 1783+ gems with one of mine that just cost the base amount then there was no point in him adding all those gems. |
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[ March 13, 2004, 19:45: Message edited by: Norfleet ] |
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