![]() |
Question about Cherry\'s Scale Mod
First allow me to applaud the über quality of the contributers at this forum: *clap* *clap* *clap*
With this done I feel a bit better asking the following, perhaps stupid, question: "What does the following modding lines do/mean to the game mechanics? #poppergold 200 #resourcemult 100 #supplymult 100 #unresthalfinc 50 #unresthalfres 50" Out to play some massive LAN bf1942 while I await the response of the ancient sages. -- There is no gravity - the world sucks! |
Re: Question about Cherry\'s Scale Mod
take a look at the dom 2 modding pdf, its in your dominion 2 folder. Subfolder is called "doc"
Look at the bottom of the modding.pdf http://forum.shrapnelgames.com/images/icons/tongue.gif I would like to copy and paste the information, but i dont know how to copy out of a pdf file...anyway i guess someelse will have the time to enter it here. |
Re: Question about Cherry\'s Scale Mod
From page 13 of modding.pdf:
10.1 #poppergold {people} The amount of people required for one pound of gold in taxes. Default is 200. 10.2 #resourcemult {percent} A multipler for the amount of resource found in a land. Default is 100. 10.3 #supplymult {percent} A multipler for the amount of supplies found in a land. Default is 100. 10.4 #unresthalfinc {unrest level} The amount of unrest that cuts income in half. Default is 50. 10.5 #unresthalfres {unrest level} The amount of unrest that cuts resources in half. Default is 100. PS - I may be "old" at over 40, but I'm hardly *ancient*. [ March 13, 2004, 11:08: Message edited by: Arryn ] |
Re: Question about Cherry\'s Scale Mod
Quote:
|
Re: Question about Cherry\'s Scale Mod
Quote:
|
Re: Question about Cherry\'s Scale Mod
Those lines don't do anything, since their values are the same as the defaults. The only things that are changed are the luck, order, and growth scales... I just put in all the scale options so that if anyone wanted to adjust them they wouldn't have to type anything new, just change the numbers.
|
Re: Question about Cherry\'s Scale Mod
Thank you all for your replies...
|
All times are GMT -4. The time now is 12:49 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.