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Moving Immobile Pretenders
Is there any other way besides Teleport? Tried giving a Flying Carpet but that didn't work.
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Re: Moving Immobile Pretenders
lol.. that would have been funny to see: the peasants busting their arses lifting up a big, divine statue to jam a flying carpet under it, and then it doesnt work.. suckers!
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Re: Moving Immobile Pretenders
I think it is too bad that Gateway no longer works. Astral Travel, ok; but to a friendly lab with Gateway, that SHOULD work.
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Re: Moving Immobile Pretenders
Cloud Trapeze should allow the pretender to move (with Air magic).
Returning (Astral magic) should work too, even if you dont have a lab in the province, but you need a battle for the spell to trigger (Send Lesser Horror ? ask another player to attack the province with a scout ?). Untested. Cheers |
Re: Moving Immobile Pretenders
from the 2.08 readme:
* Sphinx cannot teleport. * Most travel spells (all but teleport) cannot be used by immobiles. It seems teleport is the only way. |
Re: Moving Immobile Pretenders
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Re: Moving Immobile Pretenders
I think your Pretender can only be re-called to your Capital.
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Re: Moving Immobile Pretenders
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Re: Moving Immobile Pretenders
No longer being able to cast Gateway makes an immobile pretender's leadership value completely moot. I'm for:
- astral travel = nono - gateway = ok EDIT: this means that you will never be able to actually attack anything with that pretender, since only friendly provinces can be targeted. Where is the imbalance? Please give us Gateway back! (Please?) [ March 14, 2004, 21:38: Message edited by: tinkthank ] |
Re: Moving Immobile Pretenders
If you can teleport an immobile Pretender, you can always ferry troops to him/her/it via another mages, especially if you equip them with leadership-boosting items.
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