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-   -   Moving Immobile Pretenders (http://forum.shrapnelgames.com/showthread.php?t=18304)

pole_shift March 14th, 2004 03:48 AM

Moving Immobile Pretenders
 
Is there any other way besides Teleport? Tried giving a Flying Carpet but that didn't work.

Slygar March 14th, 2004 08:31 AM

Re: Moving Immobile Pretenders
 
lol.. that would have been funny to see: the peasants busting their arses lifting up a big, divine statue to jam a flying carpet under it, and then it doesnt work.. suckers!

tinkthank March 14th, 2004 09:36 AM

Re: Moving Immobile Pretenders
 
I think it is too bad that Gateway no longer works. Astral Travel, ok; but to a friendly lab with Gateway, that SHOULD work.

March 14th, 2004 11:22 AM

Re: Moving Immobile Pretenders
 
Cloud Trapeze should allow the pretender to move (with Air magic).
Returning (Astral magic) should work too, even if you dont have a lab in the province, but you need a battle for the spell to trigger (Send Lesser Horror ? ask another player to attack the province with a scout ?). Untested.
Cheers

mivayan March 14th, 2004 05:52 PM

Re: Moving Immobile Pretenders
 
from the 2.08 readme:

* Sphinx cannot teleport.
* Most travel spells (all but teleport) cannot be used by immobiles.

It seems teleport is the only way.

archaeolept March 14th, 2004 06:26 PM

Re: Moving Immobile Pretenders
 
Quote:

It seems teleport is the only way.
<font size="2" face="sans-serif, arial, verdana">well, you could leave your fort undefended, lose your god, and then recall him in a different location...

http://forum.shrapnelgames.com/images/icons/tongue.gif

pole_shift March 14th, 2004 06:53 PM

Re: Moving Immobile Pretenders
 
I think your Pretender can only be re-called to your Capital.

Zurai March 14th, 2004 09:57 PM

Re: Moving Immobile Pretenders
 
Quote:

Originally posted by pole_shift:
I think your Pretender can only be re-called to your Capital.
<font size="2" face="sans-serif, arial, verdana">Correct. And if your capital is occupied by the enemy at the time... Better hope you have a Wyrm or Dragon pretender and there's not much of an occupying force.

tinkthank March 14th, 2004 11:37 PM

Re: Moving Immobile Pretenders
 
No longer being able to cast Gateway makes an immobile pretender's leadership value completely moot. I'm for:
- astral travel = nono
- gateway = ok

EDIT: this means that you will never be able to actually attack anything with that pretender, since only friendly provinces can be targeted. Where is the imbalance? Please give us Gateway back! (Please?)

[ March 14, 2004, 21:38: Message edited by: tinkthank ]

Psitticine March 14th, 2004 11:58 PM

Re: Moving Immobile Pretenders
 
If you can teleport an immobile Pretender, you can always ferry troops to him/her/it via another mages, especially if you equip them with leadership-boosting items.


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