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Unrest Revisited
I was browsing through the modding.pdf file today and noticed the following two entries:
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Resource loss due to unrest was news to me. Does unrest actually reduce resources? and in the standard game is it also a simple linear relationship except 0 resources at unrest = 200? |
Re: Unrest Revisited
After 100 Unrest you will be unable to recruit units which is an effective 0 Resources. Anything above and beyond 100 Unrest doesn't impact this at all except you have to take unrest down more in order to recruit units.
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Re: Unrest Revisited
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Re: Unrest Revisited
heres a question; if you have decided that you will only ever use a particular province for blood hunting, do you care about unrest at all?
I mean, if you dont care about the gold/resources you are bringing in, only the blood slaves, is there a reason to be concerned about unrest? Is there a point where the unrest causes the province to go independent again? |
Re: Unrest Revisited
You get less slaves with hunting if unrest is too high. It also makes certain bad random events more likely to happen in that province.
[ March 16, 2004, 18:09: Message edited by: Teraswaerto ] |
Re: Unrest Revisited
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Re: Unrest Revisited
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Re: Unrest Revisited
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[ March 18, 2004, 17:38: Message edited by: Wendigo ] |
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