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Scout-triggered Wars and Longest Game
Hello all,
My Scout was just discovered and attacked by a nation I was previously at peace with. Does this mean I am now at war with that nation? I am currently playing the demo (40 turn limit), and it seems unlikely that I'll finish my game in 40 turns. Out of curiosity, what's the longest game (turnwise) that you have ever played? BTW, do mods work in the demo? Unzipping the ashikaga mod into the mod directory didn't work for me. Thanks, [ March 18, 2004, 22:07: Message edited by: Harmonist ] |
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Right now im doing a game on Kingdom of Karan, which is medium-big sized, imho, with 11 AIs. Im at Turn 120 now, and i controll approx 1/5 of the world, with 3 AIs left. So i guess it could be finished by turn 200 if i hurry, but since im lazy and like to do research and stuff i guess it will Last until about turn 240 or something. This may not sound very long, but right each turn is taking several minutes, have to manage like 25 provines and the armys / mages which belong to them...Watching Combat Reports take time, too, in addition the List of Events gets longer each turn, which more provines... Buy this game, if you like the demo you will LOVE the full Version, honestly ! |
Re: Scout-triggered Wars and Longest Game
longest game I've been in was 120 days.
Almost always I play the large maps of 350 provinces or more. |
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Peace, |
Re: Scout-triggered Wars and Longest Game
The micromanagement is still there, but its gotten a lot better since Dom I. First off, you don't have to manually tax your provinces anymore to remain competitive - excess taxes of more than 100% seldom make sense anymore.
Second, the leader-overview helps you finding lost scouts quickly without having to go through all provinces on the map. Third, the provinces now thankfully remember the paths of magic you used to search them. No more tedious excel-tables running in the background... Helps a lot to tone down micromanagement. And you can store orders for leaders, you can assign a bunch of mages to cast rituals with two mouseclicks, and a lot of other nice features that drop down the micromanagement to bearable levels. |
Re: Scout-triggered Wars and Longest Game
And don't forget the life saving (or at least time saving) 'N' key, which scrolls through all commanders on hide or defend orders!
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