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Some questions about the AI...
I have a scattering of questions about the AI and (some tangents) that I'm curious about and maybe you guys have some insight on...
1) Does the AI "cheat" at all? (ie: omniscient view, bonus income/units, etc) What effects do the various difficulty settings have on the AI? Is there any way to tell what level the assorted AI's are set to in a game? (Aside - what difficulty level are the AI's set to in the Walkthru game?) 2) What makes AI decide to attack or hold off attacking you? What are its criteria for doing so? In my current game, I've shared a long, peaceful border with Pangaea for many turns. Then, it attacked me unprovoked and started a war. I later reverted to an earlier saved game that happened to be from just a turn or two before that attack, and despite my actions largely being the same as before, many few turns later, we are still at peace. Along the same lines, what does the AI consider "provocation" for an all-out attack? (ie: is putting temples/preachers along the border offensive? What about peaceful global effect spells (ie: Gift of Health)? How about finding a scout of yours in their territory? What if you take one/a few of their undefended border provinces? 3) In some experimentation, it seemed like several of the AI's were actually frequently entering its Pretenders into the Deathmatch Arena contest! Is this common? Does the AI frequently enter its pretenders into the deathmatch event? That seems potentially a very rash move that risks afflictions/death and at best saddles your pretender with a (albeit powerful) cursed item. (As an aside - what triggers the deathmatch events - is it purely random, or is it X number of years?) 4) Does the AI handle/adjust/adapt to game settings like high/low magic site percentage, strong/weak independent forces, map size vs number of nations, etc, or do these throw off its game plan? I guess my biggest two questions here are: a) Could adjusting the independent force strength to be high/low have the effect of crippling the AI game (if it can't properly adjust to these conditions)? b) Can the AI remain competitive in a game where there is a fairly large period of "peaceful" expansion and research before nations come into direct conflict? i.e: a large map, with not a large number of pretenders. I ask this not because I'm some hotshot awesome player (definitely not - I'm still learning), but because this is my favorite mode of game, but it is a common weakness in the strategy games I've played, and usually results in disappointment. I'm thinking specifically of my game of Space Empires IV, where I played an epic game in a huge galaxy with only a relatively few races. In the late game, I came to discover that *all* those other races had simply failed to expand at all, and were hopelessly behind in economy, territory, and research by the time I encountered them. 5) How likely is the AI to try to dispel a non-offensive global enchantment like Gift of Health, Mother Oak, or Forge of the Ancients? How many extra gems are needed? If I can only manange the spell's basic gem cost, is it even worth casting these type spells, or will they go down quickly? 6) Does the AI forge magic items and equip them intelligently on its commanders? Does it target its research to its strengths (ie: avoiding spending research on spell levels it has no use for (if it doesn't have the proper mage types)). Will it empower and equip mages to raise their magic paths to have access to more powerful spells? |
Re: Some questions about the AI...
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[ March 18, 2004, 22:08: Message edited by: Norfleet ] |
Re: Some questions about the AI...
LintMan:
Along the same lines, what does the AI consider "provocation" for an all-out attack? (ie: is putting temples/preachers along the border offensive? [...] Norfleet: Invading them, or getting into a fight with them will start a war for certain. I hate to open my newbie yap here, but I don't think it's "for certain". A game I started today, T'ien C'hi declared war before I could even see them on the map. On the other paw, I took either two or three provinces from Ulm without them going all hostile on me. |
Re: Some questions about the AI...
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EDIT: if you attack an AI, you will not see an official message saying you are at war. It is presumed you are at war since *you* initiated the hostilities. The fact that AIs do go back to being at peace is one reason some of us have been clamoring for some sort of indication on the list of in-game nations as to which nations we are at war with. Presently, there is no way to know. [ March 19, 2004, 01:10: Message edited by: Arryn ] |
Re: Some questions about the AI...
If you want to play a game with a significant period of "peaceful expansion", I would recommend that you edit the map file and place a scattering of fortresses on the map for the computer to conquer. The AI will not build forts, but if you put them on the map it will gladly conquer them and use them to build troops. I've found that on higher difficulty levels, the AI's performance is much improved (and actually quite respectable) if you give it some forts to conquer and allow it a period of "peaceful expansion".
- Matt Lepinski :-> |
Re: Some questions about the AI...
Eh, just infer it and figure that the AIs aren't obligated to tell you how they REALLY feel, just like how a human player might attempt a surprise Alpha Strike.
If they're massing troops onto the border or lobbing Imprint Souls at you, you can pretty much safely infer that they don't like you very much and it may be time to send reinforcements to the weaker provinces, whereas more minor harrassment like Call of the Winds doesn't mean that much other than perhaps probing prior to an attack. Well, if it were a human it'd be a probe -- to gather province name, check for presence of domes, check local defenses, perhaps roughly estimate what magics your pretender started with in case your guys cast Bless or determine your theme or how much you bother equipping or so forth. It's not a very subtle probe, and you know the caster's nation, but it'd perhaps be informative. It _might_ be possible for a nasty global to provoke a war; I seem to recall suddenly once being involved in a three-front war in Dom I after casting The Looming Hell, and that seemed to be the obvious trigger. Might have been a coincidence however. |
Re: Some questions about the AI...
Thanks everyone for all the info/tips (especially Norfleet for covering all my Q's)
Once I get more experienced, I might try that tip about adding forts to the map. -LintMan PS: Norfleet - TA is definitely my favorite RTS as well. Nothing since has really come close. What did you think of TA:Kingdoms? |
Re: Some questions about the AI...
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Re: Some questions about the AI...
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http://www.techno-mage.com/~dominion...2/Poke_Eye.map Its re-randomized every day. |
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