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Making the Armageddon God
Always trying to think of wild and crazy strategies, i came to the idea of what i guess i'll call the "Armageddon Pretender" strategy. Of course.. it may not work very well http://forum.shrapnelgames.com/images/icons/icon7.gif
Basically the idea is to take -3 in every scale, buy the cheapest castle you can, and pour all your points into magic for your Pretender. Making him/her/it so powerful he shatters alternate dimensions every time he moves. Depending upon which Pretender you choose you can i think get at least 3 paths up to 9, more or less depending on starting costs and stats. I assume the only nation that could have a ghost of a chance surviving under such harsh scales would be AE/SG Ermor. So, which Pretender to pick and which magic paths to take? Is this viable? ^^ |
Re: Making the Armageddon God
It's pretty standard for AE/SG Ermor, though usually it's better to have magic and luck instead of drain and misfortune.
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Re: Making the Armageddon God
I run this as a fairly standard fair Ermorian god: Turmoil, Sloth, Death, all at 3, with Luck and Magic usually in my favor for SG, and I can even go for Drain in AE. But mostly, Luck isn't a bad thing, with Turmoil. Losing half of your zero population doesn't really bother you, but having your temples and labs explode every other turn will become annoying really fast.
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Re: Making the Armageddon God
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In my first MP game as Ermor, I ran with "Darkbringer, Goddess of Dark Magics, Lady of Ashes, She Who Opened the Box of Woe, The Adversary, the Everburning One", who was a Lich Queen with Soul Gate, dominion 10, an Ermorian Citadel, Scales -3/-3/-3/-3/-3/+3, and Fire 4, Air 3, Water 3, Earth 3, Death 9, Nature 3. (We were playing on a fairly small map, so it was important to get a dominant dominion that would fight the opposition right from the start) |
Re: Making the Armageddon God
I played a number of test games using this strategy. It actually can be quite useable. If you take very low dominion then you can arrange to always be expanding OUTSIDE your dominion. If you choose a race with good sacred units then you can really pile on the bless-bonuses. You might get 9/9/9 but I usually went with 4's across the board and then as many 9's as I could (I was able to get all 4's and 2 9's)
You have to be a power expander since your home territorys are going to fall to ruin behind you. And not all the minuses are all that bad either. You will be taking a cheap castle so -3 on productivity isnt a major killer as long as you build new (cheap) castles outside of your dominion. Same with labs and researching. Having -3 magical isnt totally bad since it can help protect your home area against attacks. With so many magical areas your god is a maximum site-searcher anytime you have to stop for a minute and with enough gems you can make lots of equip which can offset the lack of major research. Max heat/cold also can be defensive if you make proper use of it. You plan on doing all your battles ahead of your dominion anyway. [ March 21, 2004, 14:14: Message edited by: Gandalf Parker ] |
Re: Making the Armageddon God
a mictian strategy
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Re: Making the Armageddon God
DLC hit the spot. I think mictlan could really profit from this one...
And gavin, there are plenty of summons that require high magic skills. Being able to summon several of them from different paths of magic is definately a good way to make use of a pretender with really high magic (in addition to that mictlan already has a plenty of sacreds.) |
Re: Making the Armageddon God
A Knight of the Unholy Sepulchre blessed with +4 att, +4 def, flaming weapons, 75% shock resist, 80% air shield, 50% quickness would be pretty nasty I suppose. Still a bit fragile however, and methinks an Ermorian pretender should have more breadth (max site searching for alchemy income, free castles, what-not) than depth. *shrug*
With others, might be doable on a low-indy setting. |
Re: Making the Armageddon God
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Re: Making the Armageddon God
Some of the Mictlan sacreds are also capital-only, right? That might cause problems in a map of decent size, or a fairly slow game.
If they survive to build up enough of a blood machine for summons (cross-breeding for bulk fodder, say) than it might be less of an issue, but then there's not many units left to bless (other than angelic types), with sacred non-Void summons being rather rare. |
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