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Bugs / Improvments
Some bugs and possible improvments for SE4 (1.19):
In the Empire options, add the directives for ministers: minimum nš troops p/planet (ships don't remove above that number, and the minister try to build up to it) type of ship priority to build (attack / colony / etc) mines in all waypoints satellites in all waypoints create defense stations In the Ship designs menu add: Info about the maintenance of the design Ship / unit can be build by minister Maximun number in service of this design (for the minister don't build more) In the ships/units menu add: Ships of class xxx upgrade to class yyy mothball unmothball scrapp All Ships AI controled If units, units of class xxx scrap Change the Ship Construction minister : Generic Ship Colony Ship Units If you have the flag 'Automatically use Individual Ministers for newly built vehicles', it must include the ships captured or that join you (race surrender / crew insurrection) Add the system's Minister Manage the creation of system's wide facilities (like urban pacification center) If exist duplications of SWF in a system, remove redundant. If a planet in the system is rioting / angry, call / build troops or UPC. The troops minister must have the capability to send troops to rioting planets In the construction queue, add a check if you try to build more units than the planet can get. Also add the line 'up to max cargo avaiable' (like the one 'one turn worth'). The minister responsible to build units must have a check control before trying to build more units in a planet than is possible. The minister that is responsible to move population from ship to planet is allways trying to put more people on planets that are full, and don't move the ships to planets that need it. If i send order to 10 ships to retrofit on a planet and in that turn only can retrofit 3 the others forget the order. The retrofit rotine, must take in consideration that exist ships with cargo and add the capability of removing it temporary (if exist avaiable space in the sector) In the case of Sphere Worlds, after build about 80+ facilities, if you go see the planets window, with the view in facilities, the screen blank. Add the capability of the Ships that can close warp points to only do it to warps with possibility to damage ships (else is too dangerous to asign a minister). If you put a fighter bay in a ship (you can put it in all), it only have use if the ship is of design type carrier, otherwise the ministers igore it. If i put a cargo bay in a carrier (to add more fighters), the minister start to load generic cargo. Is possible to stop this ? If i build a ship that have minelayer capability / large cargo / shipyard , is possible to add a flag for that shipyard only build mines ? If i build a ship that have satlayer capability / large cargo / shipyard , is possible to add a flag for that shipyard only build satellites ? Is possible to add 'netmouse' support ? In some games, the minister insist in building small / older models of weapons platforms (even obsolet ones). [This message has been edited by Crazy_Dog (edited 12 February 2001).] |
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