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a suggestion for a population growth spell
5k pop increase, 40 nature gems, casting requirement 8 nature 1 water&earth or something similar with nature,water and earth being the only requirement to cast and nature gems the cost since it seems logical.
something for a addon or a patch? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: a suggestion for a population growth spell
Too small an effect compared to the paths needed to cast it and it is unlikely that anybody but a pretender god would have the paths to do so. Spells requiring that sort of paths are typically high-level global enchantments, which means that once you would be able to use it, you would probably have much better things to do than go around adding 5K population here and there.
Is there not already a L9 nature global that increases the growth rate everywhere? One of the "Gaea's something-or-other" |
Re: a suggestion for a population growth spell
that was just a random suggestion, i just want the spell to be balanced meaning not too cheap.
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Re: a suggestion for a population growth spell
I think some people would just like to be able to repopulate provinces which have been ground down to population zero.
Wish would do this, by the sound of it. |
Re: a suggestion for a population growth spell
i just wanted a magic fertilizer for one human to multiply into 10000 ones :/
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Re: a suggestion for a population growth spell
Quote:
More interestingly, you do get it from one of another provinces. In my tests, all of the population in one province of another player is *all* gone and added to yours. The troops in that province is also teleported and will attack the benefitted province http://forum.shrapnelgames.com/images/icons/icon7.gif . |
Re: a suggestion for a population growth spell
Quote:
More interestingly, you do get it from one of another provinces. In my tests, all of the population in one province of another player is *all* gone and added to yours. The troops in that province is also teleported and will attack the benefitted province http://forum.shrapnelgames.com/images/icons/icon7.gif . </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Just out of curiosity, why is there such an adverse reaction to population increases in the game by the devs? Don't get me wrong, I love the game, but it seems like population destruction is really easy. You can go to to a local 2 Death mage and get a "venom charm" for 5 gems (or 10, don't quite remember) which doesn't exist, but reasons for not growing population more quickly are due to "realistic" constraints? Currently the only way to gain population worldwide is thru a growth scale (as "Wish" actually takes it from somewhere else) but I can open an "Ether Gate" and get some warriors from...well...the "ether". Why couldn't we get population from "the afterlife"....some..."Open Afterlife gate" or something. Maybe it could bring people back to life who were killed (it currently works on heroes). It just seems odd that we can kill in large numbers in ways that don't exist, but population, once gone, is just gone period. |
Re: a suggestion for a population growth spell
It is the "dead is dead" syndrome that is often adhered to in fantasy worlds - except for the undead. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: a suggestion for a population growth spell
You're probably thinking of Gift of Nature's Bounty. It might sound like it should give you more population, but it doesn't. A spell that gives you inceased population would have to steal them from someplace else or force grow them as an influx of 10000 newborns isn't going to help (for the next 100 turns at least). So it would probably have to be a small gradual growth by reducing mortality and extending life lengths.
BTW, you can wish for population if you are mighty and really want some more people in your realm. |
Re: a suggestion for a population growth spell
The solution is magical cloning. http://forum.shrapnelgames.com/images/icons/icon7.gif
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