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Name that nation!
I want to start a game tonight, but I don't want to put a lot of thought into design work because I tend to obsess and I'm too tired from work to obsess well. :-)
So, I'm looking for suggestions for a nation race that meets the following and is reasonably viable (just trying to avoid extreme silliness): 1) No death or blood. I don't intend to use either, but if a mage happens to have 1 death that won't stop me. Just don't want nations where I'll summon undead or blood monsters, that sorta thing. 2) No Atlantis/R'lyah. I don't want to do water right now. 3) No Marignon. I just played a game with them. This is for single-player. -Jeff |
Re: Name that nation!
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Re: Name that nation!
If you are the "attack with tanks" type of commander you might take Ulm
If you are the "leave me alone while I research spells to wipe you out" type the take Arcos If you are the "I snuck an army up to you, SURPRISE!" you might take Pangaea default, or Man Tuatha, or even Man default depending on how much sneak to normal type troops you want. If you like knowing where everyone is and what they are doing then I find Caelum good for that. Pangaea too to a certain extent If you want to stay at home and harrasse people by dropping summoned armys onto them then Man default can be fun. [ March 25, 2004, 21:08: Message edited by: Gandalf Parker ] |
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Good thoughts, probably go with Pangaea.
I'd actually like to try Caelum one day, but I don't have a good picture in my head of how to play them. I'm also not sure what they would do against Ermor. -Jeff |
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Caelum has flying scouts AND a flying, sneaky priest. It can find ermor quickly and start fighting its domain-push. If Ermor seems to be more of a problem for someone else than it is for you, you can trade your information on Ermors location for gold and gems. Maybe even hire your priests out to give the other nation time to build up defenses. Of course Pangaea also has a sneaking priest but not as mobile. |
Re: Name that nation!
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If you're intimidated by Caelum, as I was when I first started trying them, I'll recommend a thread which contains my early Caelum questions and some fantastic answers and info from the Dom II geniuses on this forum: http://www.shrapnelgames.com/cgi-bin...4;t=001749;p=6 The link goes to the earliest (i.e. "Last", on these crazy backward Boards http://forum.shrapnelgames.com/images/icons/icon12.gif ) page in the thread. [ March 26, 2004, 01:58: Message edited by: fahdiz ] |
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Yeah, I read that thread - it was full of good stuff.
I think I'm going to go to Ulm. I'm find that when I come home from work these days that I'm too braindead to be tricky. With Ulm I can bash away. I'm thinking of an alchimist pretender with Earth, Air, Fire, Nature all 3; basically enough to start construction of a wide variety of stuff, and if necessary enough to build items that will increase any one of those stats as needed. -Jeff |
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You've mentioned both Pangaea and Ulm as being possible contenders for your nation. Why not try 'New Era' Pangaea - Not as boring as straight Ulm (in that you have more of a variety of units & magiks) and a bit beefier than regular Pangaea. Perfect for a rainbow pretender, since the sacred troops aren't worth much.
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If you want to play Pangaea take Carrion Woods.
Okay, it is really bad compared to Ashen empire, but you always have surprise on your side (wtfomg he is CW) and your enemies will focus on ermor first so you get time to get some carrion lords for heavy unit summoning |
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