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-   -   does anyone else think province defense can be levied to quickly? (http://forum.shrapnelgames.com/showthread.php?t=18505)

numskully March 29th, 2004 04:07 AM

does anyone else think province defense can be levied to quickly?
 
sorta mest up that you can levi a screen load of troops in one round. and if you dont kill them all with one attack, they all respawn. is there gonna be any fixes to this?

thanks

Graeme Dice March 29th, 2004 04:29 AM

Re: does anyone else think province defense can be levied to quickly?
 
Quote:

Originally posted by carpet herpes:
sorta mest up that you can levi a screen load of troops in one round. and if you dont kill them all with one attack, they all respawn. is there gonna be any fixes to this?
<font size="2" face="sans-serif, arial, verdana">The troops from province defense tend to be of extremely poor quality, and their only advantage is that they will reappear if the battle is won. It's not really a problem at all, as the only real use for a province defense force is to catch sneaking units, and to prevent your provinces from being taken over by call of the winds type spells.

Alexander Seil March 29th, 2004 04:31 AM

Re: does anyone else think province defense can be levied to quickly?
 
They are, however, cheap militia. Moreover, you need to spend at least 190 gold to get it up to a decent level (20). The only thing they're good at is catching an odd spy/assassin or killing off a bunch of Atlantian/Caelian raiders. Any decent force will totally smash them (unless you contribute regular troops to province defense, of course).

EDIT: Damn, too late http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 29, 2004, 02:33: Message edited by: Alexander Seil ]

numskully March 29th, 2004 05:49 AM

Re: does anyone else think province defense can be levied to quickly?
 
they might be "cheap" defense, but you can hire alot of it in one turn.

Graeme Dice March 29th, 2004 06:19 AM

Re: does anyone else think province defense can be levied to quickly?
 
Quote:

Originally posted by carpet herpes:
they might be "cheap" defense, but you can hire alot of it in one turn.
<font size="2" face="sans-serif, arial, verdana">They really aren't cheap at all. Beyond level 10 or so it starts to become extremely expensive for what you get out of it.

Gandalf Parker March 29th, 2004 06:32 AM

Re: does anyone else think province defense can be levied to quickly?
 
Quote:

Originally posted by carpet herpes:
sorta mest up that you can levi a screen load of troops in one round. and if you dont kill them all with one attack, they all respawn. is there gonna be any fixes to this?
<font size="2" face="sans-serif, arial, verdana">WOW how much defense are you putting in that you think this is out of balance? If its an important province I set it to about 11. Mostly its 1-6. Surely if a province of 4000 people has their local defense militia killed off they should be able to round up another 6 guys right away to replace them.

PvK March 29th, 2004 06:42 AM

Re: does anyone else think province defense can be levied to quickly?
 
I don't think it's a balance problem, but in some cases it can be a little implausible. If you have a ton of cash reserves, it can make a bunch of troops appear instantly, often with nation-specific equipment/type. And, it can be done even in isolated provinces that don't have a ground route to the main nation. So in some cases, say Ulm summons some black hawks behind enemy lines, and when the enemy comes to reclaim their province, they find a bunch of Ulmish arbalesters and if enough was spent, heavy infantry of Ulm.

The free regeneration seems a little bit artificial/logically-strained compared to the costs of recruiting regular troops of the same type, too. For provinces connected to your homeland, though, it can sort of make sense following the apparent assumption that there are men with national equipment and training floating around but not part of the usable army until paid for. Assuming that, it's sort of like a reserve militia, national guard, or something. Still a little weird that their losses have no effect at all (except maybe the dead body level, and the experience levels of enemies that kill them).

It's not perfect, and a little gamey or illogical in unusual circumstances, but for the most part I think it works out reasonably.

PvK

Freyland March 29th, 2004 06:47 AM

Re: does anyone else think province defense can be levied to quickly?
 
Okay, interesting point regarding PvK's example with Ulm. In my present game, I have taken a sea province which can now no longer trace a path back to my territory, thanks to the Atlanteans and their strange desire to reacquire conquered territory. I cannot enlist defense in this isolated province, which I assumed was a game mechanic based on said isolation. Is it something else, or does the "behind the lines" effect prevent the sudden application of local militia?

Jonathan

Yossar March 29th, 2004 07:08 AM

Re: does anyone else think province defense can be levied to quickly?
 
Only Atlantis and R'lyeh (and maybe one more nation) can put province defence under water.

And I don't think it would be good to make it so that you can't put provincial defense in an isolated province. What if you've lost your capital and only have two provinces that aren't touching? Which one is isolated? What if your captial is isolated from the rest of your provinces?

[ March 29, 2004, 05:11: Message edited by: Yossar ]

Cheezeninja March 29th, 2004 11:51 AM

Re: does anyone else think province defense can be levied to quickly?
 
You could just institute a rule where you can only buff up to the number of turns you've held the province, squared. Seems like a pretty reasonable fix to me, even though i kinda like the tactic of jumping behind enemy lines and bumping up PD even if it is 'gamey'.


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