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#poptype
Is there a way using #poptype to have no recruitable independant units after a province is conquered?
BigDunc |
Re: #poptype
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Re: #poptype
If you could find a #poptype you didn't want to include, and then do something to its units (with modding) to make them unusable, it could effectively remove them.
PvK |
Re: #poptype
That seems to be the only approach. I'll try making units with g/r costs in the hundreds or thousands and make some true black tga files.
BigDunc |
Re: #poptype
Hmmm you might try my old Dom1 trick. Assign a water population to land and vise versa. It doesnt work anymore to remove the pretender from a nation (it automatically assigns a good one) but I think it still works for poptype.
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