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Re: The effective early NON-use of Pretenders in combat ....
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Re: The effective early NON-use of Pretenders in combat ....
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Re: The effective early NON-use of Pretenders in combat ....
It's a rare occasion when I can't take a province at the very beginning, using my starting army to attack an independent (normal settings). When this happens, it's almost always because of a 'special' independent army.
Generally, I'll build a 'screen' horde to handle early expansion (like the cheaper hammer infantry of Ulm). If this is not an option, I'll look for troops with a large weapon range and set a squad of them to hold...attack while my starting units are set to attack. This doesn't appear to work with Pangaea. My early Pan armies always get wiped out. |
The effective early NON-use of Pretenders in combat ....
Dear All,
If you are not playing an SC pretender, how do you decide when to go up against your indie neighbours? Do you use assassins? Do you wait for a certain number of particular units? (I know that will be race-specific, but I'm wondering if there is an agreed need for eg. some sort of cavalry, before attacking.) Do you use priests? Mages? The default strength for indies is 3, which is hard enough. What on earth do you do at strength 9, other than use an SC? CC |
Re: The effective early NON-use of Pretenders in combat ....
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