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-   -   Recruitment not working? (http://forum.shrapnelgames.com/showthread.php?t=18634)

z0dd April 7th, 2004 05:46 PM

Recruitment not working?
 
Even though I have enough resources and gold to recruit a unit, it simply isn't "purchased" on the following turn.

I must be misunderstanding something. I have enough resources and gold, I can que up the unit to be purchased, and the following turn the unit is still in the que.

This has happened when buying Ulm units from a secondary fortress, and in another game trying to buy sages in a province that has a lab.

This has nothing to do with patch 2.11, as this has happened in my 2.08 game.

atul April 7th, 2004 05:51 PM

Re: Recruitment not working?
 
Quote:

Originally posted by z0dd:
I must be misunderstanding something. I have enough resources and gold, I can que up the unit to be purchased, and the following turn the unit is still in the que.
<font size="2" face="sans-serif, arial, verdana">Have you checked the unrest level? Over 100 and you can't recruit.

Endoperez April 7th, 2004 06:00 PM

Re: Recruitment not working?
 
Is the castle under siege?

z0dd April 7th, 2004 06:18 PM

Re: Recruitment not working?
 
Quote:

Originally posted by atul:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by z0dd:
I must be misunderstanding something. I have enough resources and gold, I can que up the unit to be purchased, and the following turn the unit is still in the que.

<font size="2" face="sans-serif, arial, verdana">Have you checked the unrest level? Over 100 and you can't recruit. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, in my current game the unrest is over 100, which explains it in this case. I don't believe the unrest was over 100 in the other game, but it may have been.

Thanks.

AhhhFresh April 7th, 2004 09:58 PM

Re: Recruitment not working?
 
Quote:

Originally posted by z0dd:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by atul:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by z0dd:
I must be misunderstanding something. I have enough resources and gold, I can que up the unit to be purchased, and the following turn the unit is still in the que.

<font size="2" face="sans-serif, arial, verdana">Have you checked the unrest level? Over 100 and you can't recruit. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, in my current game the unrest is over 100, which explains it in this case. I don't believe the unrest was over 100 in the other game, but it may have been.

Thanks.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">There is also the situation, where you recruit say 5 units using up all you resources for that turn (leaving you at 0)... but in between turns the unrest goes up(event, neg dominion, or high taxes), reducing your available resources... so instead of 5 guys, you get 4 with 1 still in the queue.

So even if you have enough resources to put the guys in the queue, you might not have enough when they're actually recruited.

EDIT:
At least that's what I *think* happens... as I've had the above happen to me when I raised taxes.

I'm not sure what happens if somebody captures a province that was feeding into your castle... I *think* that gets resolved after your recruit units show up, but I'm not sure.

[ April 07, 2004, 21:01: Message edited by: AhhhFresh ]


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