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-   -   Abyssia's Missing Warlock (Pretender) (http://forum.shrapnelgames.com/showthread.php?t=18646)

Cainehill April 8th, 2004 04:27 AM

Abyssia\'s Missing Warlock (Pretender)
 
As several people have noted in passing elsewhere, the Warlock pretender is no longer available under the 1.11 patch.

Given that this was Abyssia's only nation-specific pretender, I'm curious if the Warlock's disappearance was intentional (ie, Illwinter decided it was overpowered in being too easy to make an innately 100% fire immune wizard pretender with high blood and other magics), or if it's akin to Jotunheim's Abyssian troops in 1.08.

I really hate seeing nation-specific pretenders go away, as I think there should be more of them, at least for races like Machaka that have non. (Similarly, Machaka is perhaps the only nation with absolutely no themes, albeit I'm not sure about the aquatics or Mictlan.)

All ye would-be Abyssians and Machakans, rise up in protest of these egregrious discriminations!

PvK April 8th, 2004 05:11 AM

Re: Abyssia\'s Missing Warlock (Pretender)
 
Sounds like a mistake, probably some effect of the new sorting?

But did they not add the ability to mod in new pretenders? If so it is probably a very simple mod to put them back in.

PvK

Norfleet April 8th, 2004 05:21 AM

Re: Abyssia\'s Missing Warlock (Pretender)
 
It's probably just a bug. You can still make a Great Warlock by creating him with 2.08, though, in theory.

Kristoffer O April 8th, 2004 10:35 AM

Re: Abyssia\'s Missing Warlock (Pretender)
 
The Warlock is the new Utgård bug. There has to be one pretender design bu in every patch you know http://forum.shrapnelgames.com/images/icons/icon12.gif

This one is easier to fix though. It is easy to make a Warlock mod with the improved modding tools. I'm away for the weekend, but after that I might make one if no one has beaten me to it.

Pretenders can be restricted to nations with the new modding tools.

PDF April 8th, 2004 11:26 AM

Re: Abyssia\'s Missing Warlock (Pretender)
 
BTW speaking of Abysia I just noted that with 2.11 the Oracle and Blood Fountain are now selectable as Pretenders. They were *not* in 2.08, I don't know if they were before, but the change is undocumented AFAIK.
I'm happy with the change, it gives Abysia a 0-cost pretender with good Dominion http://forum.shrapnelgames.com/images/icons/icon12.gif

Chris Byler April 8th, 2004 02:53 PM

Re: Abyssia\'s Missing Warlock (Pretender)
 
Quote:

Originally posted by PDF:
BTW speaking of Abysia I just noted that with 2.11 the Oracle and Blood Fountain are now selectable as Pretenders. They were *not* in 2.08, I don't know if they were before, but the change is undocumented AFAIK.
I'm happy with the change, it gives Abysia a 0-cost pretender with good Dominion http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Abysia without the Fountain? I'm pretty sure that was a bug, the Fountain was practically designed for Abysia (in Dom I).

BTW, there's at least one other pretender bug in 2.11: Jotunheim has two Bog Mummies (one may be the Dracolich's alternate form). Also, Abysia can't choose the blue dragon but Caelum can choose the red dragon - that *might* be intentional but if so I can't think of a reason for it.

Cainehill April 9th, 2004 01:06 AM

Re: Abyssia\'s Missing Warlock (Pretender)
 
Quote:

Originally posted by PvK:
Sounds like a mistake, probably some effect of the new sorting?

But did they not add the ability to mod in new pretenders? If so it is probably a very simple mod to put them back in.

<font size="2" face="sans-serif, arial, verdana">That's true, but doesn't necessarily help w/ the Warlock for MP games, given that it's difficult to get all the players (or, for instance, the mosehansen server) to agree to install and run the mod.

Cainehill April 12th, 2004 12:57 AM

Re: Abyssia\'s Missing Warlock (Pretender)
 
Quote:

Originally posted by Kristoffer O:
The Warlock is the new Utgård bug. There has to be one pretender design bu in every patch you know http://forum.shrapnelgames.com/images/icons/icon12.gif

This one is easier to fix though. It is easy to make a Warlock mod with the improved modding tools. I'm away for the weekend, but after that I might make one if no one has beaten me to it.

Pretenders can be restricted to nations with the new modding tools.

<font size="2" face="sans-serif, arial, verdana">Any chance of a really minor patch being put out to fix this? Problem is that for MP/PBEM games, it's difficult to get everyone to agree on/download mods.

And, creating a Great Warlock Pretender with 1.08, and tweaking it to be close to the point limit, results in 2.10 saying that a cheat has been detected.

Edit :(Even creating one in 2.08 and not using any points result in 2.10 saying, "Cheat Detected".)

((Until and unless there's at least a modest benefit for unused Pretender points - maybe 1 gold for each point unused, on turn 0?))

[ April 12, 2004, 00:02: Message edited by: Cainehill ]

Yossar April 12th, 2004 02:38 AM

Re: Abyssia\'s Missing Warlock (Pretender)
 
Quote:

Originally posted by PDF:
BTW speaking of Abysia I just noted that with 2.11 the Oracle and Blood Fountain are now selectable as Pretenders. They were *not* in 2.08, I don't know if they were before, but the change is undocumented AFAIK.
I'm happy with the change, it gives Abysia a 0-cost pretender with good Dominion http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">You sure? I made a whole bunch of Blood Fountain pretenders with Abysia not too long ago. And I remember the Oracle being there too. I guess it's possible that they were all under 2.6 and it got taken out for 2.8.


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