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[edit] 2.11 - Bug with flying sieging armies?
In a current MP game, I have a heavenly host flying around in enemy territory. It was harming the enemy armies, causing some unrest, while leaving the bulk of the enemies holed up in their fortresses. (Forts in every territory)
All of a sudden - my fliers can only move 1 province, instead of 3. I've checked them for wounds (in case one had lost a wing or something) but I see no reason why they'd be unable to fly. For 2 turns, I was able to jump 2 or 3 provinces while in "siege" mode, so I'm not sure why all of a sudden my army is crippled and limitted to 1. Seems like a bug, or is there something I don't understand about flyers and sieges? [ April 08, 2004, 14:45: Message edited by: Cainehill ] |
Re: [edit] 2.11 - Bug with flying sieging armies?
Where did you get 1.11?
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Re: [edit] 2.11 - Bug with flying sieging armies?
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Re: [edit] 2.11 - Bug with flying sieging armies?
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Well then, at least I know it should slow down your 666 summoned ice devils and such. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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