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-   -   MAP: using specstart and #land (http://forum.shrapnelgames.com/showthread.php?t=18701)

gladestrider April 11th, 2004 08:40 PM

MAP: using specstart and #land
 
I used the #specstart command for a nation in my .map file, then later used the #land command to adjust the sites in the province and give it some commanders/troops.

Apparently, using the #land command kills off the Pretender. Is there a way to edit a province without killing the Pretender, or to assign the Pretender to that province in after the #land command?

I am editing the starting province of every nation, so they all start off without their pretenders. I'd really like to be able to fix this, is it possible?

gs

PDF April 11th, 2004 09:25 PM

Re: MAP: using specstart and #land
 
Well, use the #land command BEFORE the pretender lines..
As for an example, try either the Arcoeye.map from the vanilla game or my http://forum.shrapnelgames.com/image...s/rolleyes.gif Undead Total War scenario.
I've done something resembling what you need : edit startspec for all nations + define a preset pretender for one nation. http://forum.shrapnelgames.com/images/icons/icon7.gif

Peter Ebbesen April 11th, 2004 09:33 PM

Re: MAP: using specstart and #land
 
Quote:

Originally posted by gladestrider:
I used the #specstart command for a nation in my .map file, then later used the #land command to adjust the sites in the province and give it some commanders/troops.

<font size="2" face="sans-serif, arial, verdana">Your mistake is using the #land instead of #setland, as #land clears the province - something you are most definitely not interested in.

An example of correct use (here used on Abysia in Orania Wars - Nasty Edition)

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">#specstart 0 208
#victorypoints 208 1

#setland 208
#knownfeature &quot;The Steel Ovens&quot;
#knownfeature &quot;Orichalum Mine&quot;</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">


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