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Mercenaries...
Yesterday, I was using Rexor's Barbarians, who had faced some pretty steep attrition and were down to Rexor and 7 barabarians, when it can came time for me to re-hire them.
They didn't seem worth rehiring, but I thought: "Why not get one final usage out of them?", and throw them (alone) in a suicide attack at the Indep-7 province I was gearing up (but not yet ready) to take. Does anyone else do that, or is it considered "dirty pool" to casually toss departing mercenaries into a blender? (Better than facing them in your enemy's army next turn, and get some final use out of them to boot...) Another time, I had a cyclops mercenary (just one big guy), who stacked up a few afflictions (sadly including a lost eye) in my service. I laughed when I saw he was then hired by one of my AI opponents. But, it's happened to me, too: I hired some guy (red's something?) (it was just him, no army) for some not so small $$$ and then discovered he was barely more powerful than a standard independent commander (if that), and probably initially came with a batch of other units which were just a memory by the time I hired him. I guess it would help to know more about the original mercenary force to know if it's worth bidding on them. I wonder if the AI is able to figure out that Rexor and just 7 Barbarians just isn't worth the money he was asking (which was based on 50 Barbarians)? |
Re: Mercenaries...
Yes, the AI bids on mercs is suboptimal at the moment. This is a known issue, but it is not known whether it is considered important enough for the devs to work on a new re-hire pricing scheme.
As to tossing away half- or mostly-used mercs: I think many people do this. But alternatively, you can just let them get hired by others and have them waste their money (see above). |
Re: Mercenaries...
I'd like to see Mercs bands "going on leave" when they have no more troops (or very few) then back again after replenishing their ranks, at least in part...
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This doesn't help (not so) Mighty Pak-ur with 7 afflictions; maybe mercs on vacation should recuperate too. |
Re: Mercenaries...
Don't merc companies with less men cost less money?
I throw mercs into the blender all the time, they've got no real loyalty to me and I've none for them. http://forum.shrapnelgames.com/images/icons/tongue.gif |
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And to answer the thread creator, when you hire a merc, it tells you 'bob has x men and costs y gold' - so you know exactly how many men he has with him. After a while, you remember what kind of men they are (usually heavy inf). |
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If you're in a game with highly competitive merc bidding, mangled merc companies might cost less, but their base cost is unaffected by casualties. If they entire merc company routs but the commander survives behind others of your troops, the lone commander tries to charge the cost of a full 50 man company, if anyone is foolish enough to hire him. That's exactly what happened in the original post. |
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Eh, you could give one a Bane Venom Charm right before the contract expires. It's not cursed so it can be removed, but with a bit of luck you'll disease somebody of whoever next hires 'em.
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