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-   -   2 Questions (odd Castles stats, flying missile units) (http://forum.shrapnelgames.com/showthread.php?t=18745)

Nonno Cicala April 14th, 2004 03:25 AM

2 Questions (odd Castles stats, flying missile units)
 
Creating a Pretender God for Caelum I noticed that the Mountain Citadel and Dark Citadel cost the same in points, but the latter has only better or equal stats. Is there a reason? http://forum.shrapnelgames.com/image...s/confused.gif

I also noticed that flying missile units walk if given any "fire" order. Are they stupid? http://forum.shrapnelgames.com/images/icons/icon10.gif

Graeme Dice April 14th, 2004 03:38 AM

Re: 2 Questions (odd Castles stats, flying missile units)
 
Quote:

Originally posted by Nonno Cicala:
Creating a Pretender God for Caelum I noticed that the Mountain Citadel and Dark Citadel cost the same in points, but the latter has only better or equal stats. Is there a reason?
<font size="2" face="sans-serif, arial, verdana">The mountain citadel is considerably harder to storm. The Dark Citadel has no towers, and no walls when storming. The mountain citadel has 4 towers, and a long thin passage that is only two spaces wide.

Norfleet April 14th, 2004 05:32 AM

Re: 2 Questions (odd Castles stats, flying missile units)
 
Quote:

Originally posted by Nonno Cicala:
I also noticed that flying missile units walk if given any "fire" order. Are they stupid? http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">I once tried to see if this behavior could be made deliberately useful by giving non-missile flier units "Fire" orders to try and cause them to walk instead of fly, but it didn't work.

Another weird thing I've noticed is that Illithids, with range-100, prec-100 mindbLast attacks, are often seen walking towards an enemy that they then bLast. But surely they are not out of range, because mindbLasts can reach across the battlefield. So why are they walking, then firing?

[ April 14, 2004, 04:34: Message edited by: Norfleet ]

Kelan April 14th, 2004 03:49 PM

Re: 2 Questions (odd Castles stats, flying missile units)
 
I had a similar thing happen in a recent game playing as Man with my longbowmen. They were surely in range, but would move up to get in better position to fire.

This only happened after my army got quite large with many vine ogres as my front line. It seemed as if they were trying to get line of sight and perhaps the vine ogres were blocking their view. Their target assignment (closest) had approached the vine ogres at the time.

Nonno Cicala April 14th, 2004 08:13 PM

Re: 2 Questions (odd Castles stats, flying missile units)
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Nonno Cicala:
Creating a Pretender God for Caelum I noticed that the Mountain Citadel and Dark Citadel cost the same in points, but the latter has only better or equal stats. Is there a reason?

<font size="2" face="sans-serif, arial, verdana">The mountain citadel is considerably harder to storm. The Dark Citadel has no towers, and no walls when storming. The mountain citadel has 4 towers, and a long thin passage that is only two spaces wide. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thank you http://forum.shrapnelgames.com/images/icons/icon7.gif


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