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Clams overpowered?
Forgive me if this has been done before, I'm curious what the current thinking is among those who might take the time to vote in a poll, to add to the opinions of those who have weighed in on the debate in one of the various thread discussions.
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Re: Clams overpowered?
OMG 100% FOR BROKEN!!!111... jk (only 1 vote, and from me)
Having a clam is like having a single pearl magic site. Having two is like having a single magic site of anything. And the more clams you have, the more you can make. Edit: so much for only 1 voter [ April 14, 2004, 16:56: Message edited by: HotNifeThruButr ] |
Re: Clams overpowered?
I thought it was 2 water...
I'm not voting because I haven't been playing with Clams in Dom1, and as I don't have full 2 yet going with Clam-strategy would give out almost nothing. I think it should be possible to use clams to reduce micromanagement by giving them to mages who can use the pearls (in battle) without need of ferriers. I also think it shouldn't be possible to make endless amounts of clams to gather the 'free-flowing magic power' all around the world... atleast not without any consequences! The good solutions I have seen are Horror Marking the Clammer, having maximum clams any nation can have (what about Charmed commanders with clams?) and a maximum pearls clams can produce on one turn(if there are more than 30 clams anywhere in the world only 30 or so of them will produce pearls). Maybe clams should only produce pearls on watert and/or astral mages. The problem with that is that it limits the usefulness of Clams to very few nations. An idea that just wouldn't work out would be making clams underwater-only: that would not remove the problem but limit the choice to two races, or races with cheap sacred commanders if Atlantis/R'lyeh are not in game. |
Re: Clams overpowered?
Ok with my vote it is 23 vs 23. http://forum.shrapnelgames.com/images/icons/icon10.gif
Reminds me of the current pre-election situation in USA somehow... http://forum.shrapnelgames.com/images/icons/tongue.gif |
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Re: Clams overpowered?
Hmm, reading the forums, you'd think clams were the biggest problem in the game. Yet, make a poll and the majority of people think they are fine. Odd.
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Re: Clams overpowered?
I play/played 3 big mp games and in all of the endgames the most import thing was to hord the most clams.
Good armies and strong heroes are not as important then just cast wish for gems, Doom Horror and Armageddon all the time. So i think clams are overpowered. Increasing the cost to 20 water would give the game more color and creativity especially in the endgame. |
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[ April 16, 2004, 02:09: Message edited by: Norfleet ] |
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