.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   question about modding spell "celestial soldiers" (http://forum.shrapnelgames.com/showthread.php?t=18761)

numskully April 15th, 2004 05:03 AM

question about modding spell "celestial soldiers"
 
i want to make that spell take only one level of astral to cast, but i cant seem to do this. is it possible?

thanks for any input

Potatoman April 15th, 2004 07:28 AM

Re: question about modding spell "celestial soldiers"
 
Double post.

[ April 15, 2004, 06:29: Message edited by: Potatoman ]

Potatoman April 15th, 2004 07:28 AM

Re: question about modding spell "celestial soldiers"
 
Yes, it is quite simple.
#select spell "Celestial Soldiers"
#path 0 4
#pathlevel 0 1
#end

numskully April 15th, 2004 12:03 PM

Re: question about modding spell "celestial soldiers"
 
just tried that, and it still takes 2 astrals to cast

here is what i have:

#selectspell "Celestial Soldiers"
#school -2
#researchlevel 15
#path 0 4
#pathlevel 0 1
#fatiguecost 100
#end

Potatoman April 15th, 2004 08:27 PM

Re: question about modding spell "celestial soldiers"
 
Interesting. I got it work, but there's an odd catch (probably a bug). After changing the spell requirements to 1 astral in the mod file, the spell description still lists 2 astral as its requirement. Fortunately, the 2 astral is an illusion- astral 1 mages are fully able to cast it. Weird.

numskully April 15th, 2004 10:32 PM

Re: question about modding spell "celestial soldiers"
 
ah, i see

thanks much!


All times are GMT -4. The time now is 01:21 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.