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-   -   Magic level 9? (http://forum.shrapnelgames.com/showthread.php?t=18768)

Merry Jolkar April 16th, 2004 12:48 AM

Magic level 9?
 
Newbie question:
I'm considering putting all my eggs in one basket: spend lots of points to pump myself up to level 9 in one discipline (say, death) and the rest getting earth 4, for the best artifacts. Is this a reasonable strategy? Thanks! Merry

quantum_mechani April 16th, 2004 01:12 AM

Re: Magic level 9?
 
Depends what nation, it could work for Ermor which can have lots of points from taking bad scales. Also golden era Arcoscephale can control bad dominion scales with sceptics. Lastly, Mictlan has the ability to control it's dominion with blood sacrifice, thus keeping bad scales out of many provinces.

Cainehill April 16th, 2004 01:46 AM

Re: Magic level 9?
 
Quote:

Originally posted by quantum_mechani:
Depends what nation, it could work for Ermor which can have lots of points from taking bad scales. Also golden era Arcoscephale can control bad dominion scales with sceptics. Lastly, Mictlan has the ability to control it's dominion with blood sacrifice, thus keeping bad scales out of many provinces.
<font size="2" face="sans-serif, arial, verdana">Regarding Mictlan - doesn't it simply push its dominion via blood sacrifices? Meaning that if it has really bad scales from the Pretender setup, it's pushing those bad scales, and the bad effects that accompany them?

quantum_mechani April 16th, 2004 02:23 AM

Re: Magic level 9?
 
Quote:

Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by quantum_mechani:
Depends what nation, it could work for Ermor which can have lots of points from taking bad scales. Also golden era Arcoscephale can control bad dominion scales with sceptics. Lastly, Mictlan has the ability to control it's dominion with blood sacrifice, thus keeping bad scales out of many provinces.

<font size="2" face="sans-serif, arial, verdana">Regarding Mictlan - doesn't it simply push its dominion via blood sacrifices? Meaning that if it has really bad scales from the Pretender setup, it's pushing those bad scales, and the bad effects that accompany them? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, yes, but it's a viable strategy to use sacrifice to keep dominion strong in one area and let the rest go neutral (though someone's dominion will come along sooner or later).

st.patrik April 16th, 2004 05:01 AM

Re: Magic level 9?
 
Quote:

Originally posted by Merry Jolkar:
Newbie question:
I'm considering putting all my eggs in one basket: spend lots of points to pump myself up to level 9 in one discipline (say, death) and the rest getting earth 4, for the best artifacts. Is this a reasonable strategy? Thanks! Merry

<font size="2" face="sans-serif, arial, verdana">Are you talking about pretender design? if so having one path lvl 9 is not uncommon, because of the extra bless effect which kicks in at lvl 9. This can be quite potent, though expensive.

HotNifeThruButr April 16th, 2004 06:08 AM

Re: Magic level 9?
 
I'd only do it if I plan on MANY MANY MANY sacred units. Otherwise, I'd just empower to improve my skills

sergex April 16th, 2004 07:10 AM

Re: Magic level 9?
 
I once made an Earth 10 cyclops as my pretender and boosted him to Earth 12 with items and he cast hordes of Living Statues per ritual. Something to consider. There are lots of good summons that get better with higher paths of the caster and starting with 10 in that path really gives you the best possible result for your gems.

Endoperez April 16th, 2004 05:18 PM

Re: Magic level 9?
 
And Death has Call Ghosts or whatever that improves with caster level... Undead Horsemen -spell also summons more with more powerful death mage.


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