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-   -   Warhammer clone mod (http://forum.shrapnelgames.com/showthread.php?t=18782)

Theldan April 16th, 2004 09:27 PM

Warhammer clone mod
 
I am currently under way to making a warhammer type mod. I saw someone was working on a warhammer 40K, but I think the fantasy one is better http://forum.shrapnelgames.com/images/icons/icon12.gif . The coding is the easy part for me and I was wondering if anyone was willing to help me with the pictures. I can not draw worth a damn(even on the computer http://forum.shrapnelgames.com/images/icons/icon8.gif ). If anyone has any suggestions please tell me, or if anyone wants to see a specific army E-mail me and I will send you what I have on that army at the moment. My plan is to be able to have a true "Fantasy" army complete with ogres, goblins, rat-men, dragons, etc.

Anglachel April 17th, 2004 04:54 AM

Re: Warhammer clone mod
 
Seems the undead army would be the easiest to translate. The way ermor works tactically is very close to the way the undead are in Warhammer. I was always partial to Orks in Warhammer. Squig catapults, snotling pump wagons, night goblin fanatics, wolf riders, squig hoppers, savage orks, black orcs, night goblin shamans popping shrooms(for those of you not familiar with Warhammer, this is not a veiled drug reference but an actual game thing), night goblin doom divers, and the cheese of fielding a 5 man unit of hobgoblins behind a hill making orcs unbreakable because they hate hobgoblins so much they won't break as long as the hobgoblins are on the playing field. I abused that game so much sometimes. http://forum.shrapnelgames.com/images/icons/icon10.gif

Tuna-Fish April 17th, 2004 09:14 AM

Re: Warhammer clone mod
 
Anghlachel, just one small point that has absolutely nothinh to do with the topic:

Your signature is actually a quote from Machiavelli.

Anglachel April 17th, 2004 02:27 PM

Re: Warhammer clone mod
 
Quote:

Originally posted by Tuna-Fish:
Anghlachel, just one small point that has absolutely nothinh to do with the topic:

Your signature is actually a quote from Machiavelli.

<font size="2" face="sans-serif, arial, verdana">Who is the lion and the fox?

I believe Machiavelli's reference to the "lion" and the "fox" is a direect
reference to the Plutarch's description of the Spartan general Lysander
(445BC- 395BC).

The key passage is found in Dryden's translation of Plutarch's The Lives
of Noble Grecians and Romans (Great Books of the Western World, Volume 13,p.357). There, Plutarch writes: "But to those who loved honest and noble behaviour in their commanders, Lysander...seemed cunning and subtle, managing most things in the war by deceit, extolling what was just when it was profitable, and when it was not, using that which was convenient, instead of that which was good; and not judging truth to be in nature better than falsehood, but setting a value upon both according to interest. He would laugh at those who thought Hercules' posterity ought not to use deceit in war: 'For where the lion's skin will not reach, you must patch it out with the fox's.'" (p.357)

Edit:I got this doing a search on google copying and pasting the quote I have in my signature. Just didn't want you to think I am some kind of smarty pants. I got the quote from a fantasy book by Joel Rosenberg called "The Warrior Lives". It prefaced one of the chapters. So basically thanks for questioning it because it was cool looking up Plutarch and seeing his other quotes. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 17, 2004, 13:52: Message edited by: Anglachel ]

Duncanish April 17th, 2004 10:21 PM

Re: Warhammer clone mod
 
I'd love to see a Warhammer mod. Skaven in particular. C'tis seems to play alot like them, or at least, I play them that way. But it's just not the same as seeing a Grey Seer riding a Doom Bell behind a horde of slaves. Or those deadly assassins wreaking havoc. Ahh, good times. ^^;

Tuna-Fish April 17th, 2004 11:16 PM

Re: Warhammer clone mod
 
Anglagel:

It appears I was wrong, at least now I can attribute that quote properly myself.

Anglachel April 18th, 2004 01:14 AM

Re: Warhammer clone mod
 
Quote:

Originally posted by Tuna-Fish:
Anglagel:

It appears I was wrong, at least now I can attribute that quote properly myself.

<font size="2" face="sans-serif, arial, verdana">No big deal. I wasn't really sure myself till I looked it up. I did get it as a quote used in a fantasy book after all and not from any scholarly pursuit of Plutarch.

Anglachel April 18th, 2004 01:20 AM

Re: Warhammer clone mod
 
Thinking on it, I believe that Caelum seems to fit the High Elf army from Warhammer pretty well. Good archers, chariots, etc. Astral would seem to fit hand in glove with the High Elf armies mastery of High Magic from Warhammer. Good luck on the mod. There is a lot of cool stuff to mine from Warhammer.

Theldan April 19th, 2004 12:01 AM

Re: Warhammer clone mod
 
Quote:

Originally posted by Anglachel:
Squig catapults, snotling pump wagons, night goblin fanatics, wolf riders, squig hoppers, savage orks, black orcs, night goblin shamans popping shrooms(for those of you not familiar with Warhammer, this is not a veiled drug reference but an actual game thing), night goblin doom divers http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Thanks for some ideas for the orcs,(forgot about the shroom-power http://forum.shrapnelgames.com/images/icons/icon7.gif ) I have been trying to get artillery to work. What I have so far is to use the Fireball effect and radius but make it MUCH less accurate, Doom divers will be the most accurate artillery in the mod I think since they can change trajectory in the air. Don't think I can make fanatics though. The scripting does not work for those things, thinking of trample, but since gobbos are small size, that means the only thing they can trample is mice and killer rabbits. If you have any ideas on how to incorporate them please tell me!

[ April 18, 2004, 23:09: Message edited by: Theldan ]

Theldan April 19th, 2004 12:10 AM

Re: Warhammer clone mod
 
Quote:

Originally posted by Anglachel:
Astral would seem to fit hand in glove with the High Elf armies mastery of High Magic from Warhammer.
<font size="2" face="sans-serif, arial, verdana">Yeah, that is the path I have set the elves down. I have given the Mage lords 3Aatral and 2Air, and
Another type 3Astral and 2Fire, they both have 1 in sorcery since I belive the High Elvs arc more into Scholarly magic than the Elemental magic, As opposed to the Wood elves.

[ April 18, 2004, 23:15: Message edited by: Theldan ]


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