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supplies vs. gold?
I'm sorry if this is answered elsewhere....troops have both a supply and a gold cost to create. I realize they continue to cost supplies and food to maintain. But, it appears that they also cost gold, right? How do I calculate the food, supplies and gold costs associated with keeping troops alive? (or, where can I go to find the answer myself...?)
Thanks! Merry |
Re: supplies vs. gold?
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The upkeep on your troops is equal to 1/15th of their purchase cost if they are not sacred. Sacred troops have an upkeep equal to 1/30th of their purchase cost. All decimal points are kept when performing this calculation, so it is possible to have units that cost much less than 1 gold per turn in upkeep. |
Re: supplies vs. gold?
In addition to what Graeme mentioned, there are summoned units that you'd have to experiment via trial and error to determine the upkeep for, since they have no purchase price.
This can be problematical - if you're running out of gold to pay your troops, summoned troops are usually the way to go, since most don't cost upkeep, while others do, and the documentation for the spells doesn't mention which cost ongoing upkeep. Similarly - most summonses don't require food. Others do. Regular trolls don't eat (and I think, don't cost upkeep) while sea trolls require both, for example. |
Re: supplies vs. gold?
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Re: supplies vs. gold?
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- Supplies are food, and you need enough in each province to feed all the troops there that eat, else they will start to starve. Provinces produce a certain amount in a turn, based on terrain type, population, and domain scales. These supplies do not accumulate over time, so they are not saved up. Nature mages provide +5 supplies per nature level. You can also make certain items for your troops that generate extra supplies, which reduces the amount the troops will need from the province. - Resources are the representation of the materials and labor needed to make the equipment your troops need when they are recruited. Every unit you recruit has a resource cost at the time you recruit it (though it might only be 1), but once the unit is recruited, resources are no longer needed for it. Typically, heavily armed/armored units like heavy cavalry require many resources to create, while unarmored units like mages and priests cost very few resources. Like supplies, resources are generated by every province based on terrain type, population, and domain scales, and they do not accumulate. But castles take some resources from the surrounding provinces and concentrate them in the castle's province. Hope that helps. |
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