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-   -   Holy Flachulants of Flaggellenting! (http://forum.shrapnelgames.com/showthread.php?t=18790)

rabelais April 17th, 2004 03:09 PM

Re: Holy Flachulants of Flaggellenting!
 
Big Flaming head. 9/9 fire astral.

Could even use it in MP if you were brave.

The Flaggs still die fast, but become quite cost effective for decisively mobbing in large battles.


Rabe the Anchorite Ascendant

Jondifool April 17th, 2004 04:56 PM

Re: Holy Flachulants of Flaggellenting!
 
flags are build for fire 9 thats it! Offcause there is other options aswell, but if fire shines anywhere its on the flags.

it has been discussed a few times try search the forum.

but it comes down to that flails has 2 attacks, and that the fire attack is good against hard to hit units , either high protektion or ethereals.

to keep the flags alive mix in some heavy inf in the front line.
and leave your archers home (or get some lightning blessing aswell)

LintMan April 17th, 2004 06:57 PM

Re: Holy Flachulants of Flaggellenting!
 
Water 9 gives a sweet quickness effect (plus a defense boost.) I think the quickness means Flags get 4 attacks instead of 2. Plus, all Maignon's mages/priests are sacred, so they also benefit from the quickness.

Air 4-9 blessing is pretty good for Marignon too if you go for crossbows, as it drastically reduces the friendly fire effect.

In my recent Marignon game, I used massed blessed Flags up front center, masses of crossbows, and a few blessed Paladins/Knights of the Chalice on the flanks. Once I had the gem income, these were supplemented with summons. I didn't use any of the other Marignon combat units at all - resources were too scarce for me to spend 20+ res on a pikeneer when I could get 4 flags for the same res cost (or use that 20+ res towards a KotC).

Graeme Dice April 17th, 2004 07:43 PM

Re: Holy Flachulants of Flaggellenting!
 
Quote:

Originally posted by LintMan:
Water 9 gives a sweet quickness effect (plus a defense boost.) I think the quickness means Flags get 4 attacks instead of 2. Plus, all Maignon's mages/priests are sacred, so they also benefit from the quickness.
<font size="2" face="sans-serif, arial, verdana">The water 9 blessing effect is 50% quickness, so they act twice every other turn. Water is also a very expensive blessing to get, as there are few good water magic based pretenders.

Spacepain April 18th, 2004 01:46 AM

Holy Flachulants of Flaggellenting!
 
Well, dinking 'round with Marignon still, and I am approaching the board with another debate!

How to Bless Flaggellents:
Right now, I'm testing a 4fire/4air bless, and its workin okay on a Moloch Pretender. I've tried a 9fire with Moloch to ho-hum results. What are some other good combos for shipping those crazy little fruit bats to their death in the most destructive way possible?

wolfkinsov April 19th, 2004 06:19 AM

Re: Holy Flachulants of Flaggellenting!
 
Not commenting on Water but easy to get water 9 nature 4 with Lady of Fortune.

Firebreath April 19th, 2004 12:12 PM

Re: Holy Flachulants of Flaggellenting!
 
How about fire 9 and death 9, then your masses of flags would be twice as effective?

Or does 'life after death' simply raise un-blessed, unarmored soulless armed only with their fists?

archaeolept April 19th, 2004 05:40 PM

Re: Holy Flachulants of Flaggellenting!
 
yah, life after death just creates some dreck. quite useless. Death 10 is better, though not worth it either, IMO.


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