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-   -   Random Opponents now available (http://forum.shrapnelgames.com/showthread.php?t=18809)

Gandalf Parker April 19th, 2004 05:35 PM

Random Opponents now available
 
OK check out the top news item at my site www.dom2minions.com.

There is now a very small downloadable exe which will generate a scenario called "Random Opponents". Clicking the exe again will give you a newly randomized set of opponents to play against.

I can do a linux Version if there is interest.

Leif_- April 19th, 2004 05:40 PM

Re: Random Opponents now available
 
Quote:

Originally posted by Gandalf Parker:
OK check out the top news item at my site www.dom2minions.com.

There is now a very small downloadable exe which will generate a scenario called "Random Opponents". Clicking the exe again will give you a newly randomized set of opponents to play against.

I can do a linux Version if there is interest.

<font size="2" face="sans-serif, arial, verdana">Nice! Oh, and Happy Birthday - but remember the rule: It's okay to grow older, but no to grow up.

guybrush threepwood April 19th, 2004 06:50 PM

Re: Random Opponents now available
 
Quote:

Originally posted by Gandalf Parker:
OK check out the top news item at my site www.dom2minions.com.

There is now a very small downloadable exe which will generate a scenario called "Random Opponents". Clicking the exe again will give you a newly randomized set of opponents to play against.

I can do a linux Version if there is interest.

<font size="2" face="sans-serif, arial, verdana">A linux Version would definitely have my interest (and gratitude)!!

Anyway, it looks like a much needed utility.

Also, happy birthday if its indeed your birthday!
(incidently mine is tomorrow http://forum.shrapnelgames.com/images/icons/icon7.gif )

Cheers,
Thomas

Sly Frog April 20th, 2004 01:21 AM

Re: Random Opponents now available
 
Beautiful idea; pity it is so limited (random map, number of random opponents, and a set level of difficulty would be great). Still, a nice effort, and wonderful that you have it as an executable now.

Gandalf Parker April 20th, 2004 01:56 AM

Re: Random Opponents now available
 
Quote:

Originally posted by Sly Frog:
Beautiful idea; pity it is so limited (random map, number of random opponents, and a set level of difficulty would be great). Still, a nice effort, and wonderful that you have it as an executable now.
<font size="2" face="sans-serif, arial, verdana">Random map? Hmm I guess I could randomly select one from the maps in the maps directory. Or did you mean more like THESE?

Random number of opponents is in there, or did you want a greater range? More? fewer?

Set level of difficulty wouldnt really be all that set since the alliances make a big difference. Ermor falling next to Marignon changes the game difficulty. But its a very different game if they are allied and refuse to attack each other. Now if I added a random to the independents settings then THAT makes a huge difference in how an AI plays. I could always include randoms on settings like magic level, sites, resources, random events. Nahh, sounds like too much. I like random but I dont think that much would go over.

Now if you want to try some real changes to game play, try the "Poke in the Eye" scenario on the eye.map from HERE. I think that might be my next EXE.

[ April 20, 2004, 00:58: Message edited by: Gandalf Parker ]

PDF April 20th, 2004 10:13 AM

Re: Random Opponents now available
 
Nifty add-on http://forum.shrapnelgames.com/images/icons/icon12.gif
What I'd like though is to be able to
- choose a map ! It shouldn't be that hard, from what I've seen the proggie add lines to the standard Aran.map, it could do so to any other no ?
- And choose the number of opponents I want from 1-16 ...

With "just" that I suppose I'd be using it for every of my solo games http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker April 20th, 2004 07:59 PM

Re: Random Opponents now available
 
OK I may need to rewrite this.....

The old way of doing it, creating a Version for each nation, avoided a problem I just found. Apparently (Im still testing it) the AI's can ally with you!

I added this....
#allies 3 0
#allies 3 1
#allies 3 2
#allies 3 4
#allies 3 5
#allies 3 6
#allies 3 7
#allies 3 8
#allies 3 9
#allies 3 10
#allies 3 11
#allies 3 12
#allies 3 13
#allies 3 14
#allies 3 15
#allies 3 16

to a map and then played as Man (race 3) starting everyone with 9 starting provinces so that we would be right up against each other immeadiately. So far I have to go out of my way to start a war.

So I many need to go with a config file or passed parameters (Im not much into making menus) to let the user select which races. Maybe also which map and other settings.

On the other hand, if this proves to be true that the AIs wont attack you, it opens up possibilitys for a newbies cheat game. They will wait for you to start the war.

liga April 21st, 2004 01:25 AM

Re: Random Opponents now available
 
Quote:

I can do a linux Version if there is interest.
<font size="2" face="sans-serif, arial, verdana">that will be great!


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