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-   -   Effects of berzerk (http://forum.shrapnelgames.com/showthread.php?t=18814)

Anaxagoras April 19th, 2004 11:03 PM

Effects of berzerk
 
What are the exact effects of "berzerk" status? In another thread, someone mentioned in passing that berzerk gives +1 protection, strength, and attack per berzerk level. However, I thought that berzerk is supposed to also give you a penalty to defense. Is the penalty -1 per level?

I'm trying a bless strategy using nature, and my units' stats are no different after they've been blessed. However, they do get a "berzerker" status which says something to the effect of "your units may go berzerk if they're damaged". Does any damage trigger the berzerking?

And while I'm on the topic of bless effects, what are the exact effects of Flaming Weapons, Lesser Fear, Life After Death, regular Fear, (which is apparently only available to undead)and Death Curse?

[ April 19, 2004, 22:16: Message edited by: Anaxagoras ]

Graeme Dice April 19th, 2004 11:46 PM

Re: Effects of berzerk
 
Quote:

Originally posted by Anaxagoras:
Is the penalty -1 per level?
<font size="2" face="sans-serif, arial, verdana">This is correct.

Quote:

Does any damage trigger the berzerking?
<font size="2" face="sans-serif, arial, verdana">Any damage will trigger it if the unit also succeeds at a morale check.

Quote:

And while I'm on the topic of bless effects, what are the exact effects of Flaming Weapons,
<font size="2" face="sans-serif, arial, verdana">Makes the weapons magical and adds 8 AP fire damage to each attack.

Quote:

Lesser Fear,
<font size="2" face="sans-serif, arial, verdana">I'm not entirely sure, but I think it affects a single square and the minus number is the bonus to the morale check that units have against it.

Quote:

Life After Death,
<font size="2" face="sans-serif, arial, verdana">The unit becomes a soulless after they die. If they were a mage, then they are now a soulless mage with identical magic skills to what they had previously, and all fatigue is removed.

Quote:

regular Fear, (which is apparently only available to undead)
<font size="2" face="sans-serif, arial, verdana">The number is the area of effect of the fear. Every 5 levels, the morale check is made one harder. Every enemy unit that falls within the area of effect must make a morale check at the appropriate difficulty.

Quote:

and Death Curse?
<font size="2" face="sans-serif, arial, verdana">The unit that killed the blessed unit will become cursed if it fails a MR check.


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