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"Godhood" game on mosehansen
My capital has all of three crappy neighbors, and I got staled turn 1.
i.e. I may not be competitive this time out. http://forum.shrapnelgames.com/images/icons/icon9.gif Is there an automated way to let people know the game has started so some people don't lose the first turn in < 24 hour turn around games? It's quite annoying. Of course one could start the game oneself, but that limits the possibility of other players rather arbitrarily. http://forum.shrapnelgames.com/image...s/rolleyes.gif Rabe the Formidably Large, but Especially Slow. |
Re: "Godhood" game on mosehansen
I think the best method is to give a heads up in the relevant thread. something like: "ok, we're full. starting at 1800 EST" or whatever.
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Re: "Godhood" game on mosehansen
Who is playing Abysia? Nobody has "claimed" it and he's not taking his turns...
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Re: "Godhood" game on mosehansen
Is this a bug or a *new* feature?
Upon a mild change of strategic heart, I tried to overwrite my own pretender well before the start, but the pretender I ended up with is my first Version. Is this new MP overwrite protection, or just me somehow screwing up? If the former case, how *does* one amend one's design? Rabe the Revisionist |
Re: "Godhood" game on mosehansen
Another day and Abysia is still anonymous and holding up the game. Can we make it AI?
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Re: "Godhood" game on mosehansen
Dunno for Abysya ...
For the Pretender ... I don't believe that it could be not overwritten ... Esben should have modified the code of Dom2 in such case ... and I doubt he can do it ... legally, at least. |
Re: "Godhood" game on mosehansen
Does anyone know if abysia has played at all?
Also I'd like to suggest we change the timing to every 24 hours, or even longer. Every 12 just isn't realistic during the work week. Rabe the Soon-to-be-Swamped [ April 25, 2004, 16:12: Message edited by: rabelais ] |
Re: "Godhood" game on mosehansen
dunno if abyssia has played. he's probably passworded.
and, yeah, now that the initial few turns have been done I would agree that 12 hr turns are probably too difficult for a number of people. Cohen is the only one who can change this though. edit: given that we seem to have a stale player, so no early hostings, what about every 18 hrs? [ April 25, 2004, 17:37: Message edited by: archaeolept ] |
Re: "Godhood" game on mosehansen
The problem with 18 hour cycles, is that they cycle. Makes it pretty random.
24h makes it a lot easier to remember when the deadline is and seems a lot more civilized. Rabe The Circadian Complainer http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: "Godhood" game on mosehansen
Changed to 24h QH time.
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