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Common, Rare events.
What's the exact formula for common or rare events chance of occurring?
Don't you think Rare events inflate a lot the Luck-Misfortune scale? |
Re: Common, Rare events.
Im not sure of the formula.
As far as the balance, people are more willing to take +3 luck than they are the 3 chaos to increase the frequency. They tend to take the +3 luck with +3 order which turns the frequency about as low as it goes. This makes the rare a whole lot MORE rare. |
Re: Common, Rare events.
I think what Cohen is getting at is the idea that if events are Rare, it doesn't hurt as much to take Misfortune. It certainly seems that way to me at least.
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Re: Common, Rare events.
Quote:
I have always understand it as Order decrease frequency by 5% each step, whereas Chaos increase frequency by 5% each step. However, both luck & misfortune increase frequency by 5% a step. Have I been wrong all these times o_O? -Gateway103 |
Re: Common, Rare events.
Gateway, you are right, but luck decreases the chance of BAD events happening, which is the point here if I'm correct...
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Re: Common, Rare events.
The point there is that Rare Events unbalance the Fortune/Misfortune scale, so Pretenders can easily achieve points by taking Misfortune.
Well I however believe that 40 points for 1 scale point is too much ... or at least the effect is too low... |
Re: Common, Rare events.
Quote:
(But I also seem to recall that the frequency was intentionally decoupled from the luck scale since Dom1...Must have been some thread here...?) Anyway, what I really wanted to say is: I usually take order+3 and luck+1. Doesnt benefit? Sure, but bad events tend to lower my morale considerably and I think its just worth these 40 points to keep my spirits up! Didn't we all learn by playing this game that morale is really important?!?! http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Common, Rare events.
Updated in a patch ^^
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Re: Common, Rare events.
Why would luck/misfortune effect frequency? doesnt make sense. It seems like everyone wants less events, and now that scale is worthless as most will leave it balanced.
[ April 23, 2004, 19:58: Message edited by: DeathDaemon ] |
Re: Common, Rare events.
I want events.
They're something that can change your strategy, and make it not so mathematical. Revolts, barbarians hordes, enexpected allies or efficient governorns and so on are facts common to a medieval fantasy world. |
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