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Questions about globals
About global enchantments:
1) Is there a greater chance that if you cast a global enchantment (hereafter: spell) when the box is full with 5 already that you dispel your own over another nations? 3 times in a row with my having one spell and others having 4 I dispelled my own spell putting up a new one. And I can guarantee that other than the first time, the spell I had up already was cast with far more gems than the computers, it simply didn't have the gem income to put up 300 gem spells at the time that it cast them (or ever for that matter). 2) I thought I read something about this but I couldn't find it: There were 5 spells up including one of mine and a BoT. I killed the caster of the BoT. BoT went down. There were 4 spells in the box. Next turn I cast a spell. Rather than taking the empty 5th slot, it dispelled my own spell (thanks!). The turn after this, the computer cast a spell and used the 5th slot. Explain! http://forum.shrapnelgames.com/images/icons/icon12.gif Is there a delay or something before you can use that slot? 3) I had two spells up, Vanheim had three, including Wrath of God. It then proceeded to cast Wrath of God again, dispelling it's own. Why? 4) Not globals, but: is there any chance of getting the AI to understand that once my spellcasters have cast Arrow Fend, Wind Guide, and Mass Protection, they don't need to be cast 2 or 3 more times in a long battle? Gem conservation dang it! |
Re: Questions about globals
1. Dispel is random. One of the five spells will be 'attacked' by the dispel. If that particular spell is too powerful it remains.
2. All globals are cast simultaneously. If you give an order to cast a global it will still be processed at the same time as the AI's newly cast spells. Thus yuo and the AI both compete for the single empty position. In this case the AI won and your spell randomly 'attacked' one of the now five global spells. 3. Sure about this? Sounds like a bug. 4. There are chances http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Questions about globals
A common tactic for gem conservation (and blood slaves) is to send scouts along and have them hold things. Its also handy for special-use items like special crossbows or items for smashing castle walls. You leave the scouts hidden and let them hold things. Then transfer items between attacks. It also is handy for not losing things hwen the outcome of a battle might be questionable.
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Re: Questions about globals
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Like if you try to script a mage with several spells, and give him enough gems to be able to cast them all, the AI will decide to spend more gems on the first spells to reduce fatigue, and will not have enough for the later spells. So you have to over-equip him if you want to make sure the Last spell is cast. |
Re: Questions about globals
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As for bring along gemholders, I do that too, but if I'm going into a big fight or a medium fight where I know I'm taking over a laboratory so I can replenish quick and easy without stopping a turn, I like to give my casters some extra gems and pray they use 'em to cast something useful. Quote:
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Re: Questions about globals
There seems to be a bug with globals. I did a Global Enchantment test in a freshly created game:
I created a game in 1.11. I am ermor, enemy is impossible marignon, impossible mictlan. My pretender is named Silian. turn20? marignon cast purgatory. turn 49: I try to cast eyes of god turn 50: Eyes of god was successfull. I try to cast well of misery with 120 gems (boosted +40) turn 51 Messages: My well of misery was succesfull. Mictlan cast gift of health turn 54 Messages: My mother oak was cast successfully. (+0 gems) GE list: 1) Purgatory (marignon) 2) The eyes of god (ermor) 3) well of misery (ermor) 4) gift of health (mictlan) 5) Mother oak (ermor) cast dispell at purgatory with 60 gems (+30) turn 55 Messages: dispel failed. cast dispel at gift of health with 60 gems (+30) turn 57 Messages: dispell successfull GE list: 1) Purgatory (marignon) 2) The eyes of god (ermor) 3) well of misery (ermor) 4) Mother oak (ermor) 5) - I cast burden of time, with +0 gems. turn 58 Messages: Silian has cast burden of time. Your global enchantment was overpowered by the existing global enchantement and failed to take effect. I cast riches from beneath with +0 gems (only thing I had gems for) turn 59 Messages: Silian has cast riches from beneath. Your global enchantment was overpowered by the existing global enchantement and failed to take effect. turn 60 - no relevant Messages. GE list is same as turn 57, Last slot is still free. I try to cast wild hunt with 124 gems (boosted +74) turn 61 Messages: A global enchantment for silian. (wild hunt) Your global enchantment was dispelled when another global enchantment was created. (the eyes of god is now gone) GE list: 1) Purgatory (marignon) 2) Wild hunt (ermor) 3) well of misery (ermor) 4) Mother oak (ermor) 5) - During the game there has been no other Messages about ais casting any global enchantment. This bug is reproducable - just cast 5 GEs, dispel one, try to cast another. It should take the free slot but does not. Quote:
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