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Bug when banishing God via Dominion?
Is there a bug when you banish a god off the map via dominion?
I use this quite commonly to kill gods rather than storming their castle since that can be quite painful. I think the bug is when: 1) You have NOT acheived the ability to storm the castle and 2) You banish the god via lack of dominion After this I find it quite difficult to get into the state where I can actually get into the now unoccupied castle. It's quite fustrating. And it happens ALL of the time for me. Is this a known bug? Is the problem simply that you still have to siege the now empty castle and I get fustrated and leave? What's going on. |
Re: Bug when banishing God via Dominion?
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(Personally, as I've mentioned before in another thread, I'd like to see the entire enemy force become Independent and still require defeating.) PvK |
Re: Bug when banishing God via Dominion?
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Re: Bug when banishing God via Dominion?
Hmm...seems strange. As far as I have ever seen, 1 turn after the god goes bust, all his forces dissapear too.
You still have to break the castle doors down, in order to get into (i.e. capture) the castles, but there are no defenses inside. However, it could be, that when facing a previously human controlled opponent who dies, his forces remain to simulate a pseudo 'become computer controlled' event, though it doesn't seem logical. Are you using the latest patch? |
Re: Bug when banishing God via Dominion?
On the turn the god goes white and dies, his forces will still be visible, either because the scout report is generated first, or because they're still there. However, by next turn, when you try to do anything, they will be gone.
You still, however, have to bash in the gates, which, depending on the fort type, can be somewhat difficult if your forces are not large. |
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